Rust Data

rustdata.spaceservers162.19.159.240:22117.ipynb

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Online 162.19.159.240:22116 checked 13m ago

A Shockbyte Rust Server

Connect

srv = rust.server("162.19.159.240:22117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 07:46 UTC17d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1167777504
Map of A Shockbyte Rust Server
map
Procedural Map
size
3500
seed
1167777504
Open on RustMaps

Server

srv.info()
address
162.19.159.240:22116
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 07:56 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average455/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average448/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average950/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average989/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23/250

Quick answers

From the figures on this page.

Population

How does A Shockbyte Rust Server compare in the rankings?

Over the last seven days A Shockbyte Rust Server sits at #15,344 on player hours, in the top 69% of ranked servers.

What population does A Shockbyte Rust Server carry?

Current row: 0 players on A Shockbyte Rust Server, against 20 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does A Shockbyte Rust Server run?

The 48-hour average is 156 server fps, with a low of 125. Buildings, deployables and all else in the world took the count as high as 67,591 entities. Memory peaked at 4,117 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 12 October 2026.

Where does A Shockbyte Rust Server sit?

For A Shockbyte Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 162.19.159.240:22116.

Settings and map

Which settings and rules does A Shockbyte Rust Server run?

You will not find a gather rate in the string A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte Rust Server selected?

Size 3,500, seed 1167777504: the procedural map on A Shockbyte Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does A Shockbyte Rust Server wipe, and on what schedule?

The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 7 hours ago.

What is wipe day on A Shockbyte Rust Server like?

Recent wipes averaged 2 players at their peak. 12 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain A Shockbyte Rust Server?

On Rust Data, A Shockbyte Rust Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 162.19.159.240:22116. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players 20 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,541 players 11,866 servers online