Offline 162.239.249.164:28015 checked 37d ago
Local Livestock Test
Connect
srv = rust.server("162.239.249.164:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 162.239.249.164:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Sep 2026, 12:45 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 501/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 309/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 85/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 109/200 |
Quick answers
From the figures on this page.
Player counts
What position does Local Livestock Test take in the server rankings?
Rank #13,287 on seven-day player hours for Local Livestock Test, within the top 58% of all ranked servers.
How many players does Local Livestock Test hold at once?
Offline now for Local Livestock Test, with the last sample 37 days 8 hours ago.
Server facts
What Rust version does Local Livestock Test run?
Rust network protocol 2633 and build 164795 on Windows is what Local Livestock Test runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Local Livestock Test, and is it up?
Offline now for Local Livestock Test, last seen 37 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 21 September 2026.
Which location does Local Livestock Test run from?
There is no region published for Local Livestock Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 162.239.249.164:28015.
Settings and map
Which settings and rules does Local Livestock Test run?
The name Local Livestock Test carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on Local Livestock Test?
The game generates its map: procedural, on Local Livestock Test.
Wipe data
When does Local Livestock Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local Livestock Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 37 days 9 hours ago.
Tags, lists
Which lists on Rust Data hold Local Livestock Test, and which filters?
These Rust Data lists include Local Livestock Test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local Livestock Test hold?
The game's server browser reads these tags from Local Livestock Test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164795 (Build): Recorded game build: 164795; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Local Livestock Test?
In Rust, F1 opens the console: type client.connect 162.239.249.164:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.