Rust Data

rustdata.spaceservers162.35.186.3:28016.ipynb

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Online 162.35.186.3:28015 checked 12m ago

My Rust server | Powered by AMP

Connect

srv = rust.server("162.35.186.3:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,404 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 07:07 UTC12d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 6738
Map of My Rust server | Powered by AMP
map
Procedural Map
size
4500
seed
6738
Open on RustMaps

Server

srv.info()
address
162.35.186.3:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 07:07 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average577/625
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average32/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average73/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average290/325
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average114/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average120/150

Quick answers

From the figures on this page.

Population

What position does My Rust server | Powered by AMP take in the server rankings?

Rank #15,404 on seven-day player hours for My Rust server | Powered by AMP, within the top 69% of all ranked servers.

How many players does My Rust server | Powered by AMP hold at once?

My Rust server | Powered by AMP reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server facts

How smoothly does My Rust server | Powered by AMP run?

Averaged over 48 hours: 42 server fps, never under 33. The entity count peaked at 111,886, covering buildings, deployables and the rest of the world. The memory field tops out at 3,969 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2635 and build 168909 on Linux is what My Rust server | Powered by AMP runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is My Rust server | Powered by AMP, and is it online now?

My Rust server | Powered by AMP reports itself online at the current refresh. The uptime it reports puts the last restart about 3 days 14 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is My Rust server | Powered by AMP hosted?

For My Rust server | Powered by AMP, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 162.35.186.3:28015 is its address.

Rules, settings, map

Which rules apply on My Rust server | Powered by AMP, and what settings?

No gather rate appears in the name: My Rust server | Powered by AMP. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has My Rust server | Powered by AMP loaded?

My Rust server | Powered by AMP runs a procedural map of size 4,500 with seed 6738, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does My Rust server | Powered by AMP wipe, and how often?

A rhythm cannot be read from the wipes of My Rust server | Powered by AMP on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 12 days 15 hours ago.

What is wipe day on My Rust server | Powered by AMP like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does My Rust server | Powered by AMP appear among Rust Data lists and filters?

On Rust Data, My Rust server | Powered by AMP appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on My Rust server | Powered by AMP?

These tags are published by My Rust server | Powered by AMP and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join My Rust server | Powered by AMP?

In Rust, F1 opens the console: type client.connect 162.35.186.3:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,914 players 11,774 servers online