Rust Data

rustdata.spaceservers162.43.53.191:29015.ipynb

Run all rust-data · live

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Online 162.43.53.191:28015 checked 8m ago

Rust Server

pve

Connect

srv = rust.server("162.43.53.191:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 15:34 UTC4d ago 0 NaN running 0
1 Mon 19 Oct, 14:48 UTC9d ago 0 NaN 5 days 0
2 Fri 2 Oct, 17:27 UTC26d ago 4 halved by day 3 16.9 days 0
3 Thu 24 Sep, 21:12 UTC34d ago 1 halved by day 1 7.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2800 · seed 50000
Map of Rust Server
map
Procedural Map
size
2800
seed
50000
Open on RustMaps

Server

srv.info()
address
162.43.53.191:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 15:34 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average15/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average15/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average14/200
3【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average24/200
4[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average5/150
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average4/100

Quick answers

From the figures on this page.

Population

How does Rust Server compare in the rankings?

Over the last seven days Rust Server sits at #15,335 on player hours, in the top 69% of ranked servers.

What population does Rust Server carry?

Rust Server reports 0 players at this refresh, with 4 slots configured. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on Rust Server?

Server fps over the last 48 hours averages 184; the floor is 122. Entity numbers reached 40,757, and that includes buildings, deployables and the rest. A high of 2,175 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what Rust Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Rust Server, and is it up?

Rust Server reports itself online at the current refresh. Count back 4 days 16 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 24 September 2026.

Which location does Rust Server run from?

No region is published by Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 162.43.53.191:28015 is its address.

Map and rules

What rules and settings are recorded for Rust Server?

The name Rust Server carries no gather rate. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has Rust Server loaded?

Rust Server runs a procedural map of size 2,800 with seed 50000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Rust Server wipe, and on what schedule?

Irregular wipe times on Rust Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 17 hours ago.

On Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.

Tags, lists

Which lists on Rust Data hold Rust Server, and which filters?

These Rust Data lists include Rust Server: Rust community servers, unfiltered and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Rust Server?

The game's server browser reads these tags from Rust Server: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Rust Server?

Enter client.connect 162.43.53.191:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players Slot count: 4.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,509 players 11,676 servers online