Online EA 162.43.93.9:28015 checked 11m ago
[JPN] Apple Server | PvP | Vanilla | 2Weekly
Connect
srv = rust.server("162.43.93.9:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 9% of all ranked servers, top 39% in EA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 08:11 UTC, in 2d 2h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 2d 2h | Fri 30 Oct, 08:11 UTC | wipe |
| 1 | 8d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 16d 2h | Fri 13 Nov, 08:11 UTC | wipe |
| 3 | 30d 2h | Fri 27 Nov, 08:11 UTC | wipe |
| 4 | 36d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 44d 2h | Fri 11 Dec, 08:11 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 08:11 UTC11d ago | 12 | NaN | running | 0 |
| 1 | Fri 2 Oct, 09:15 UTC25d ago | 10 | halved by day 5 | 14 days | 0 |
| 2 | Thu 17 Sep, 14:19 UTC40d ago | 10 | halved by day 6 | 14.8 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 19 on average | 3/100 |
| 1 | [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 0/20 |
| 2 | 瞌睡熊『5倍10废|10.28|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 5/100 |
| 3 | [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 1/50 |
| 4 | cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 1 on average | 1/50 |
| 5 | Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 79 on average | 21/200 |
Quick answers
From the figures on this page.
Population
What position does [JPN] Apple Server | PvP | Vanilla | 2Weekly take in the server rankings?
Player hours over the last seven days: #2,102 for [JPN] Apple Server | PvP | Vanilla | 2Weekly, #213 in Asia, within the top 9% of the ranked set.
What population does [JPN] Apple Server | PvP | Vanilla | 2Weekly carry?
[JPN] Apple Server | PvP | Vanilla | 2Weekly reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 2 players and peaked at 8. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 5 players.
Server data
How well does [JPN] Apple Server | PvP | Vanilla | 2Weekly perform?
Averaged over 48 hours: 52 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 93,837 entities. A high of 3,128 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Rust network protocol 2635 and build 168909 on Linux is what [JPN] Apple Server | PvP | Vanilla | 2Weekly runs. Joining needs the same protocol on your game; Steam handles the update.
Is [JPN] Apple Server | PvP | Vanilla | 2Weekly up, and what does its uptime show?
[JPN] Apple Server | PvP | Vanilla | 2Weekly reports itself online at the current refresh. The uptime it reports puts the last restart about 5 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit?
The EA tag is what [JPN] Apple Server | PvP | Vanilla | 2Weekly uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.43.93.9:28015.
Settings and map
Which settings and rules does [JPN] Apple Server | PvP | Vanilla | 2Weekly run?
The name [JPN] Apple Server | PvP | Vanilla | 2Weekly carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has [JPN] Apple Server | PvP | Vanilla | 2Weekly selected?
Size 4,000, seed 1337: the procedural map on [JPN] Apple Server | PvP | Vanilla | 2Weekly, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe schedule
On what schedule does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe?
The tag sets the prediction: [JPN] Apple Server | PvP | Vanilla | 2Weekly has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Friday 30 October at 08:11 UTC. A new world was started 11 days 21 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.
What is wipe day on [JPN] Apple Server | PvP | Vanilla | 2Weekly like?
Recent wipes averaged 11 players at their peak. Peak population on the latest wipe came 30 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 5.5.
Lists and tags
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear among Rust Data lists and filters?
These Rust Data lists include [JPN] Apple Server | PvP | Vanilla | 2Weekly: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly hold?
These tags are published by [JPN] Apple Server | PvP | Vanilla | 2Weekly and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): The server browser files it under East Asia. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to [JPN] Apple Server | PvP | Vanilla | 2Weekly?
In Rust, F1 opens the console: type client.connect 162.43.93.9:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.ikkunn53.com/rust.