Rust Data

rustdata.spaceservers162.55.236.48:29018.ipynb

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Offline EU 162.55.236.48:29015 checked 1d ago

FireRust TEST SERVER

biweekly wipes moddedoxide

Connect

srv = rust.server("162.55.236.48:29018")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #6,724 # top 30% · #1951 in EU
last wipe 25d ago # biweekly schedule
next wipe 2d 13h # Sun 1 Nov, 06:20 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75117:0018:0019:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304017:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Sunday 1 November, 06:20 UTC, in 2d 13h. # Its biweekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
02d 13hSun 1 Nov, 06:20 UTCwipe
17d 2hThu 5 Nov, 19:00 UTCFW force wipe
216d 13hSun 15 Nov, 06:20 UTCwipe
330d 13hSun 29 Nov, 06:20 UTCwipe
435d 2hThu 3 Dec, 19:00 UTCFW force wipe
544d 13hSun 13 Dec, 06:20 UTCwipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 06:20 UTC25d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1471259668
Map of FireRust TEST SERVER
map
Procedural Map
size
4250
seed
1471259668
Open on RustMaps

Server

srv.info()
address
162.55.236.48:29015
region
EU
max players
10
group limit
5 max
wipe schedule
biweekly
last wipe
4 Oct 2026, 06:20 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВEU · groups of 5 · biweekly · 1 on average3/200
1Rusty Moose |EU Low|EU · groups of 6 · biweekly · 9 on average197/225
2[GER]DuKs#1 Anfängerfreundlich - PVP, low Upkeep, Raid TimesEU · groups of 5 · biweekly · 3 on average5/100
3RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10EU · groups of 5 · weekly · 76 on average213/250
4SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 60 on average78/160
5UA | ВИЖИВАЧ | MAIN |X2| PVP | PVEEU · groups of 6 · 2x · biweekly · 2 on average3/150

Quick answers

From the figures on this page.

Population

What position does FireRust TEST SERVER take in the server rankings?

On seven-day player hours FireRust TEST SERVER is #6,724 overall and #1,951 in Europe, inside the top 30% of all ranked servers.

What population does FireRust TEST SERVER carry?

The current row shows FireRust TEST SERVER offline; the last response was 44 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 1 players.

About the server

How smoothly does FireRust TEST SERVER run?

The 48-hour average is 40 server fps, with a low of 39. Buildings, deployables and all else in the world took the count as high as 126,237 entities. Memory peaked at 4,214 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on FireRust TEST SERVER?

The build is Rust network protocol 2635 and build 168909 on Linux, run by FireRust TEST SERVER. Steam updates your game for you, but the protocol must match to join.

How reliable is FireRust TEST SERVER, and is it online now?

The latest sample has FireRust TEST SERVER offline, with a last sighting 44 hours ago. The uptime it reports puts the last restart about 4 hours ago. Over the last 7 full days the hours up number 22 of 168, 13%. Rust Data logged it first on 15 September 2026.

Where does FireRust TEST SERVER sit?

The EU tag is what FireRust TEST SERVER uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 162.55.236.48:29015 is its address.

Settings and map

Which settings and rules does FireRust TEST SERVER run?

No gather rate appears in the name: FireRust TEST SERVER. Group size tops out at 5 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on FireRust TEST SERVER?

The game generates the map on FireRust TEST SERVER: procedural, size 4,250, seed 1471259668. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does FireRust TEST SERVER wipe?

The tag sets the prediction: FireRust TEST SERVER has too few wipes on record to confirm its schedule. Sunday 1 November at 06:20 UTC is when the next wipe is due. This world was created 25 days 10 hours ago. The tags list a two-weekly wipe cycle.

What is wipe day on FireRust TEST SERVER like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 16 hours in.

Tags, lists

Which Rust Data filters and lists contain FireRust TEST SERVER?

These Rust Data lists include FireRust TEST SERVER: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on FireRust TEST SERVER?

Read by the game's server browser, the tags FireRust TEST SERVER publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts5 (Group limit): The team cap is 5; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): Wipes run on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join FireRust TEST SERVER?

Enter client.connect 162.55.236.48:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts5
Group limit The team cap is 5.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,796 players 11,878 servers online