Online 163.245.195.73:26003 checked 10m ago
GodlikeHost Server
Connect
srv = rust.server("163.245.195.73:26004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 08:50 UTC24d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 11288
- map
- Procedural Map
- size
- 2000
- seed
- 11288
Server
srv.info()- address
- 163.245.195.73:26003
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 08:50 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 51/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 94/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 270/300 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 12/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 344/375 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 270/300 |
Quick answers
From the figures on this page.
Player counts
What position does GodlikeHost Server take in the server rankings?
Over the last seven days GodlikeHost Server sits at #15,269 on player hours, in the top 69% of ranked servers.
What population does GodlikeHost Server carry?
The sample now reads 0 players for GodlikeHost Server, out of 200 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on GodlikeHost Server?
Averaged over 48 hours: 60 server fps, never under 60. The entity count peaked at 13,896, covering buildings, deployables and the rest of the world. The memory field tops out at 1,302 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does GodlikeHost Server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by GodlikeHost Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is GodlikeHost Server, and is it online now?
Online is the state at the latest refresh for GodlikeHost Server. A restart about 3 days 9 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 21 September 2026.
Which location does GodlikeHost Server run from?
There is no region published for GodlikeHost Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 163.245.195.73:26003.
Map and rules
Which settings and rules does GodlikeHost Server run?
The name GodlikeHost Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has GodlikeHost Server selected?
Size 2,000, seed 11288: the procedural map on GodlikeHost Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does GodlikeHost Server wipe?
The record for GodlikeHost Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 17 hours ago.
On GodlikeHost Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which lists on Rust Data hold GodlikeHost Server, and which filters?
On Rust Data, GodlikeHost Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on GodlikeHost Server?
The game's server browser reads these tags from GodlikeHost Server: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): 200 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to GodlikeHost Server?
Enter client.connect 163.245.195.73:26003 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.