Online 163.44.122.206:28015 checked 11m ago
Rust_PrivateServer_NTaka1010
Connect
srv = rust.server("163.44.122.206:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1573025114
- map
- Procedural Map
- size
- 3500
- seed
- 1573025114
Server
srv.info()- address
- 163.44.122.206:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 07:33 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 310/325 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 379/425 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 968/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 47/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 987/1000 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 782/800 |
Quick answers
From the figures on this page.
Population
What position does Rust_PrivateServer_NTaka1010 take in the server rankings?
Over the last seven days Rust_PrivateServer_NTaka1010 sits at #7,252 on player hours, in the top 33% of ranked servers.
How full does Rust_PrivateServer_NTaka1010 run?
Current row: 0 players on Rust_PrivateServer_NTaka1010, against 10 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 0 players.
Server facts
What does performance look like on Rust_PrivateServer_NTaka1010?
Averaged over 48 hours: 67 server fps, never under 44. Entity numbers reached 77,690, and that includes buildings, deployables and the rest. Memory peaked at 2,896 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Rust_PrivateServer_NTaka1010 on?
Rust network protocol 2635 and build 168909 on Linux is what Rust_PrivateServer_NTaka1010 runs. Joining needs the same protocol on your game; Steam handles the update.
Is Rust_PrivateServer_NTaka1010 up, and what does its uptime show?
The current sample puts Rust_PrivateServer_NTaka1010 online. Count back 5 days 3 hours from its reported uptime to get the last restart. 163 of 168 hours up over the last 7 full days, or 97%. Rust Data logged it first on 4 October 2026.
Where does Rust_PrivateServer_NTaka1010 sit?
For Rust_PrivateServer_NTaka1010, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 163.44.122.206:28015.
Map and rules
What rules and settings are recorded for Rust_PrivateServer_NTaka1010?
You will not find a gather rate in the string Rust_PrivateServer_NTaka1010. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.
Which map has Rust_PrivateServer_NTaka1010 loaded?
Size 3,500, seed 1573025114: the procedural map on Rust_PrivateServer_NTaka1010, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Rust_PrivateServer_NTaka1010 wipe?
The record for Rust_PrivateServer_NTaka1010 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 12 hours ago, and that is the one in play.
Tags, lists
Where does Rust_PrivateServer_NTaka1010 appear among Rust Data lists and filters?
These Rust Data lists include Rust_PrivateServer_NTaka1010: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust_PrivateServer_NTaka1010 hold?
These tags are published by Rust_PrivateServer_NTaka1010 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Rust_PrivateServer_NTaka1010?
In Rust, F1 opens the console: type client.connect 163.44.122.206:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.