Rust Data

rustdata.spaceservers163.44.125.219:28017.ipynb

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Online 163.44.125.219:28015 checked 12m ago

RustServer_16558

Connect

srv = rust.server("163.44.125.219:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 3
rank #8,449 # top 38%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 14:22 UTC10d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1237187212
Map of RustServer_16558
map
Procedural Map
size
4500
seed
1237187212
Open on RustMaps

Server

srv.info()
address
163.44.125.219:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 14:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average47/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average84/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average218/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average8/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average278/325
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average267/275

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustServer_16558 rank?

Rank #8,449 on seven-day player hours for RustServer_16558, within the top 38% of all ranked servers.

How full does RustServer_16558 run?

The sample now reads 0 players for RustServer_16558, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 0 players.

Server data

How well does RustServer_16558 perform?

Averaged over 48 hours: 65 server fps, never under 48. Buildings, deployables and all else in the world took the count as high as 117,997 entities. Memory peaked at 4,461 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on RustServer_16558?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_16558 runs. The protocol has to match before you can join, and Steam does the updating.

Is RustServer_16558 up, and what does its uptime show?

Online is the state at the latest refresh for RustServer_16558. The uptime it reports puts the last restart about 5 days 4 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

In which location is RustServer_16558 hosted?

There is no region published for RustServer_16558. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 163.44.125.219:28015.

Rules, settings, map

What rules and settings are recorded for RustServer_16558?

You will not find a gather rate in the string RustServer_16558. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on RustServer_16558?

RustServer_16558 runs a procedural map of size 4,500 with seed 1237187212, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does RustServer_16558 wipe?

Too few wipes are on record for RustServer_16558 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 13 hours ago.

On RustServer_16558, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Where does RustServer_16558 appear among Rust Data lists and filters?

On Rust Data, RustServer_16558 appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustServer_16558 hold?

The game's server browser reads these tags from RustServer_16558: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to RustServer_16558?

In Rust, F1 opens the console: type client.connect 163.44.125.219:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,587 players 11,652 servers online