Rust Data

rustdata.spaceservers164.152.123.227:28057.ipynb

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Online 164.152.123.227:28055 checked 13m ago

RUST Server 50/70

Connect

srv = rust.server("164.152.123.227:28057")
print(srv.connect_command)

Right now

srv.summary()
players now 0/400 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 214d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 648252
Map of RUST Server 50/70
map
Procedural Map
size
3500
seed
648252
Open on RustMaps

Server

srv.info()
address
164.152.123.227:28055
region
– · ger
max players
400
group limit
8, the default
wipe schedule
–
last wipe
29 Mar 2026, 09:08 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average346/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average983/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average992/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average43/250

Quick answers

From the figures on this page.

Population data

What position does RUST Server 50/70 take in the server rankings?

Rank #15,310 on seven-day player hours for RUST Server 50/70, within the top 69% of all ranked servers.

What population does RUST Server 50/70 carry?

The sample now reads 0 players for RUST Server 50/70, out of 400 slots. Over the last seven days it averaged 0 players.

Server data

How well does RUST Server 50/70 perform?

Server fps over the last 48 hours averages 102; the floor is 91. Entity numbers reached 71,410, and that includes buildings, deployables and the rest. A high of 2,623 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is RUST Server 50/70 on?

The build is Rust network protocol 2622 and build 146875 on Windows, run by RUST Server 50/70. Steam updates your game for you, but the protocol must match to join.

How reliable is RUST Server 50/70, and is it up?

The current sample puts RUST Server 50/70 online. A restart about 23 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does RUST Server 50/70 sit?

For RUST Server 50/70, no region is published; the region code is ger. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 164.152.123.227:28055.

Settings and map

Which settings and rules does RUST Server 50/70 run?

No gather rate appears in the name: RUST Server 50/70. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on RUST Server 50/70?

RUST Server 50/70 runs a procedural map of size 3,500 with seed 648252, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does RUST Server 50/70 wipe, and how often?

The record for RUST Server 50/70 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 214 days 8 hours ago.

Lists and tags

Where does RUST Server 50/70 appear among Rust Data lists and filters?

The Rust Data lists that RUST Server 50/70 fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RUST Server 50/70 hold?

Read by the game's server browser, the tags RUST Server 50/70 publishes are: gmrust (Game mode): Survival play, standard Rust; mp400 (Max players): 400 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2622 (Protocol): Protocol 2622 is required; a different game version cannot connect; cs146875 (Build): Recorded game build: 146875; ptrak (Networking): Standard network layer for Rust: RakNet; $rger (Region code): Region code in the data: ger. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into RUST Server 50/70?

The manual route: launch Rust, F1, then client.connect 164.152.123.227:28055. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp400,ptrak,$rger,v2622,gmrust,cs146875,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp400
Max players 400 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2622
Protocol Protocol 2622 is required; a different game version cannot connect.
cs146875
Build Recorded game build: 146875.
ptrak
Networking Standard network layer for Rust: RakNet.
$rger
Region code Region code in the data: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,237 players 11,898 servers online