Rust Data

rustdata.spaceservers167.160.93.167:28037.ipynb

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Offline 167.160.93.167:28035 checked 1d ago

[US] KILL DEVIL HILLS |RP|PVE|PVP|

biweekly wipes moddedcarbonpve

Connect

srv = rust.server("167.160.93.167:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak 1
rank #6,931 # top 31%
no wipes 'resets' # 8 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0009:0013:0016:0020:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0009:0013:0016:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 23:57 UTC1d ago NaN NaN NaN 0
1 Sun 25 Oct, 14:13 UTC2d ago NaN NaN NaN 1
2 Sun 25 Oct, 13:58 UTC2d ago NaN NaN NaN 1
3 Sun 25 Oct, 13:06 UTC2d ago NaN NaN NaN 1
4 Sun 25 Oct, 11:56 UTC2d ago NaN NaN NaN 0
5 Sun 25 Oct, 10:35 UTC2d ago NaN NaN NaN 1
6 Sat 24 Oct, 19:44 UTC3d ago NaN NaN NaN 0
7 Sat 24 Oct, 11:54 UTC3d ago NaN NaN NaN 0
8 Sat 17 Oct, 12:19 UTC10d ago NaN NaN NaN 1
9 Sat 17 Oct, 11:55 UTC10d ago 1 NaN 7 days 1
display(srv.map, srv.info())

Map

4000 · seed 1337
Map of [US] KILL DEVIL HILLS |RP|PVE|PVP|
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
167.160.93.167:28035
region
–
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(1)

Quick answers

From the figures on this page.

Player counts

How does [US] KILL DEVIL HILLS |RP|PVE|PVP| compare in the rankings?

Over the last seven days [US] KILL DEVIL HILLS |RP|PVE|PVP| sits at #6,931 on player hours, in the top 31% of ranked servers.

What population does [US] KILL DEVIL HILLS |RP|PVE|PVP| carry?

[US] KILL DEVIL HILLS |RP|PVE|PVP| returns no live count at this refresh, having last been seen 28 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 0 players.

About the server

How well does [US] KILL DEVIL HILLS |RP|PVE|PVP| perform?

The 48-hour average is 93 server fps, with a low of 77. Buildings, deployables and all else in the world took the count as high as 101,378 entities. A high of 2,550 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

Rust network protocol 2635 and build 168909 on Windows is what [US] KILL DEVIL HILLS |RP|PVE|PVP| runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [US] KILL DEVIL HILLS |RP|PVE|PVP|, and is it online now?

Offline now for [US] KILL DEVIL HILLS |RP|PVE|PVP|, last seen 28 hours ago. The uptime it reports puts the last restart about 10 minutes ago. Uptime of 29% across the last 7 full days: 49 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is [US] KILL DEVIL HILLS |RP|PVE|PVP| hosted?

The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| points to North America, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 167.160.93.167:28035.

Settings and map

Which settings and rules does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

The name [US] KILL DEVIL HILLS |RP|PVE|PVP| carries no gather rate. Eight players per group: that is the game's default, and it applies here. roleplay is the game mode here, and rules, towns and jobs for roleplay. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has [US] KILL DEVIL HILLS |RP|PVE|PVP| loaded?

The game generates the map on [US] KILL DEVIL HILLS |RP|PVE|PVP|: procedural, size 4,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe data

On what schedule does [US] KILL DEVIL HILLS |RP|PVE|PVP| wipe?

[US] KILL DEVIL HILLS |RP|PVE|PVP| starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.

Tags and filters

Where does [US] KILL DEVIL HILLS |RP|PVE|PVP| appear among Rust Data lists and filters?

These Rust Data lists include [US] KILL DEVIL HILLS |RP|PVE|PVP|: Modded Rust servers, Rust PvE servers, Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meanings do the tags on [US] KILL DEVIL HILLS |RP|PVE|PVP| hold?

These tags are published by [US] KILL DEVIL HILLS |RP|PVE|PVP| and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^r (Roleplay): Roleplay server; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into [US] KILL DEVIL HILLS |RP|PVE|PVP|?

In Rust, F1 opens the console: type client.connect 167.160.93.167:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^r
Roleplay Roleplay server.
^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,643 players 11,595 servers online