Rust Data

rustdata.spaceservers167.160.93.2:28016.ipynb

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Online 167.160.93.2:28015 checked 9m ago

PVE - The Last of Us

moddedoxide

Connect

srv = rust.server("167.160.93.2:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #5,516 # top 25%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 22:32 UTC6d ago 2 NaN running 0
1 Mon 5 Oct, 17:35 UTC23d ago 1 held half 16.2 days 1
2 Fri 2 Oct, 13:50 UTC26d ago 2 held half 3.2 days 0
3 Sat 26 Sep, 13:21 UTC32d ago 3 halved by day 5 6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 979669
Map of PVE - The Last of Us
map
Procedural Map
size
4250
seed
979669
Open on RustMaps

Server

srv.info()
address
167.160.93.2:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 22:32 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average36/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average32/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average8/100
3[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average10/175
4Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average19/150
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90

Quick answers

From the figures on this page.

Population data

How does PVE - The Last of Us compare in the rankings?

Over the last seven days PVE - The Last of Us sits at #5,516 on player hours, in the top 25% of ranked servers.

What population does PVE - The Last of Us carry?

The sample now reads 0 players for PVE - The Last of Us, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 1 players.

About the server

How well does PVE - The Last of Us perform?

The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 114,476 entities. A high of 5,587 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is PVE - The Last of Us on?

Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is PVE - The Last of Us, and is it up?

Online is the state at the latest refresh for PVE - The Last of Us. The uptime it reports puts the last restart about 2 days ago. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does PVE - The Last of Us sit?

The name of PVE - The Last of Us points to North America, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 167.160.93.2:28015.

Rules, settings, map

Which settings and rules does PVE - The Last of Us run?

The name PVE - The Last of Us carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on PVE - The Last of Us?

PVE - The Last of Us runs a procedural map of size 4,250 with seed 979669, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does PVE - The Last of Us wipe, and on what schedule?

Irregular wipe times on PVE - The Last of Us leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 22 hours ago.

On PVE - The Last of Us, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 3 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 5.

Tags, lists

Which lists on Rust Data hold PVE - The Last of Us, and which filters?

On Rust Data, PVE - The Last of Us appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on PVE - The Last of Us hold?

Read by the game's server browser, the tags PVE - The Last of Us publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into PVE - The Last of Us?

The manual route: launch Rust, F1, then client.connect 167.160.93.2:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,164 players 11,801 servers online