Online 167.160.93.2:28015 checked 9m ago
PVE - The Last of Us
Connect
srv = rust.server("167.160.93.2:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 22:32 UTC6d ago | 2 | NaN | running | 0 |
| 1 | Mon 5 Oct, 17:35 UTC23d ago | 1 | held half | 16.2 days | 1 |
| 2 | Fri 2 Oct, 13:50 UTC26d ago | 2 | held half | 3.2 days | 0 |
| 3 | Sat 26 Sep, 13:21 UTC32d ago | 3 | halved by day 5 | 6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 979669
- map
- Procedural Map
- size
- 4250
- seed
- 979669
Server
srv.info()- address
- 167.160.93.2:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 22:32 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 36/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 28 on average | 32/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 8/100 |
| 3 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 10/175 |
| 4 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 19/150 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 10/90 |
Quick answers
From the figures on this page.
Population data
How does PVE - The Last of Us compare in the rankings?
Over the last seven days PVE - The Last of Us sits at #5,516 on player hours, in the top 25% of ranked servers.
What population does PVE - The Last of Us carry?
The sample now reads 0 players for PVE - The Last of Us, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 1 players.
About the server
How well does PVE - The Last of Us perform?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 114,476 entities. A high of 5,587 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is PVE - The Last of Us on?
Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is PVE - The Last of Us, and is it up?
Online is the state at the latest refresh for PVE - The Last of Us. The uptime it reports puts the last restart about 2 days ago. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does PVE - The Last of Us sit?
The name of PVE - The Last of Us points to North America, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 167.160.93.2:28015.
Rules, settings, map
Which settings and rules does PVE - The Last of Us run?
The name PVE - The Last of Us carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on PVE - The Last of Us?
PVE - The Last of Us runs a procedural map of size 4,250 with seed 979669, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does PVE - The Last of Us wipe, and on what schedule?
Irregular wipe times on PVE - The Last of Us leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 22 hours ago.
On PVE - The Last of Us, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 3 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 5.
Tags, lists
Which lists on Rust Data hold PVE - The Last of Us, and which filters?
On Rust Data, PVE - The Last of Us appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on PVE - The Last of Us hold?
Read by the game's server browser, the tags PVE - The Last of Us publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into PVE - The Last of Us?
The manual route: launch Rust, F1, then client.connect 167.160.93.2:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.