Online NA · us4 168.100.160.17:28015 checked 10m ago
[US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp
Connect
srv = rust.server("168.100.160.17:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:38 UTC FW27d ago | 9 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustDecay PVE 10x [Events|Raid|Zombies|SkillTree|Quests] | NA · groups of 8+ · 10x · monthly · 3 on average | 2/50 |
| 1 | 10X PVE Grown Folks Gaming | NA · groups of 8+ · 10x · monthly · 3 on average | 3/100 |
| 2 | Reloaded 10X | PvE | Monthly | SkillTree | Raidable Bases | NA · groups of 8+ · 10x · monthly · 2 on average | 0/45 |
| 3 | {USA} Rusting Away {10X} Pure PVE Zombies Kits|Boss Monsters|Ev | NA · groups of 8+ · 10x · monthly · 1 on average | 2/50 |
| 4 | GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBa | NA · groups of 15+ · 15x · monthly · 46 on average | 38/115 |
| 5 | [US] SLAYERS.GG 100x PVE Zombies|Legendary Weapons|Planes|Xp|TP | NA · groups of 16+ · 100x · monthly · 9 on average | 9/100 |
Quick answers
From the figures on this page.
Population data
What position does [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp take in the server rankings?
Ranked #2,683 on seven-day player hours, [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp is #441 in North America and in the top 12% of all ranked servers.
What population does [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp carry?
Current row: 3 players on [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp, against 100 slots. Over the last seven days it averaged 1 players and peaked at 8. Peak hour in the last 48 hours: 00:00 UTC, mean 6 players.
Server facts
How smoothly does [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp run?
Averaged over 48 hours: 58 server fps, never under 3. The entity count peaked at 82,357, covering buildings, deployables and the rest of the world. Memory peaked at 5,109 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp?
Rust network protocol 2635 and build 168909 on Linux is what [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp runs. Joining needs the same protocol on your game; Steam handles the update.
Is [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp up, and what does its uptime show?
Online is the state at the latest refresh for [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp. A restart about 1 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp hosted?
The NA tag places [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp in North America, and its region code is us4. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 168.100.160.17:28015.
Rules, settings, map
What rules and settings are recorded for [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp?
10x gather is what the name states, and the name is [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp. 10 players is the maximum per group. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp selected?
The game generates the map on [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp: procedural, size 4,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Fly Jets, Planes and UFOs! is what the map name field says.
Wipe schedule
On what schedule does [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp wipe?
Once a month [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 21 hours ago. A monthly wipe schedule is published in its tags.
On [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp, what happens on wipe day?
Recent wipes averaged 9 players at their peak. 30 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp appear among Rust Data lists and filters?
The Rust Data lists that [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp fits are: Modded Rust servers, 10x Rust servers: the live sample, Rust PvE servers, Rust servers named for the undead and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
How should you read the server tags on [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp?
Read by the game's server browser, the tags [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): us4 is the region code recorded; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to [US] SLAYERS.GG 10x PVE Zombies|Legendary Weapons|Planes|Fun|Xp?
The manual route: launch Rust, F1, then client.connect 168.100.160.17:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/slayersgg.
