Online 168.100.161.129:28089 checked 9m ago
Rust Server
Connect
srv = rust.server("168.100.161.129:28086")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 07:01 UTC11d ago | 0 | NaN | running | 0 |
| 1 | Mon 14 Sep, 21:02 UTC44d ago | 0 | NaN | 32.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 123456
- map
- Procedural Map
- size
- 3500
- seed
- 123456
Server
srv.info()- address
- 168.100.161.129:28089
- region
- –
- max players
- 60
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 07:01 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 241/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 163/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 28/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 36/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 47/200 |
Quick answers
From the figures on this page.
Population data
How does Rust Server compare in the rankings?
Rank #15,349 on seven-day player hours for Rust Server, within the top 69% of all ranked servers.
How many players does Rust Server hold at once?
Rust Server reports 0 players at this refresh, with 60 slots configured. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Rust Server?
The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 69,600, covering buildings, deployables and the rest of the world. A high of 4,416 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Rust Server run?
Rust network protocol 2634 and build 167781 on Linux is what Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Server, and is it online now?
The current sample puts Rust Server online. Count back 11 days 16 hours from its reported uptime to get the last restart. Uptime of 86% across the last 7 full days: 144 hours of 168. Rust Data logged it first on 13 September 2026.
Where does Rust Server sit?
For Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.161.129:28089.
Settings and map
Which settings and rules does Rust Server run?
No gather rate appears in the name: Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Server?
The game generates the map on Rust Server: procedural, size 3,500, seed 123456. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Rust Server wipe, and on what schedule?
Too few wipes are on record for Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 11 days 17 hours ago, and that is the one in play.
On Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Rust Server?
These Rust Data lists include Rust Server: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust Server hold?
The game's server browser reads these tags from Rust Server: gmrust (Game mode): Rust survival in its standard form; mp60 (Max players): Slot count: 60; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Rust Server?
The manual route: launch Rust, F1, then client.connect 168.100.161.129:28089. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.