Rust Data

rustdata.spaceservers168.100.162.11:28068.ipynb

Run all rust-data · live

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Online 168.100.162.11:28065 checked 6m ago

Rustafied.com - 0x01

premium

Connect

srv = rust.server("168.100.162.11:28068")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #14,555 # top 65%
last wipe 12h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123408:0017:0002:0011:0021:0006:00Wiped Wed 28 Oct, 19:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040008:0017:0002:0011:0021:0006:00Wiped Wed 28 Oct, 19:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct22 Oct26 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 19:00 UTC12h ago NaN NaN running 0
1 Sun 25 Oct, 13:48 UTC3d ago 0+1 queue NaN 3.2 days 0
2 Fri 23 Oct, 20:58 UTC5d ago 1+1 queue NaN 1.7 days 0
3 Wed 21 Oct, 20:39 UTC7d ago 1 halved by day 1 2 days 0
4 Wed 21 Oct, 14:34 UTC7d ago 1 NaN 0.3 days 0
5 Sun 11 Oct, 15:23 UTC17d ago 0 NaN 10 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1691758628
Map of Rustafied.com - 0x01
map
Procedural Map
size
4500
seed
1691758628
Open on RustMaps

Server

srv.info()
address
168.100.162.11:28065
region
–
max players
–
group limit
16 max
wipe schedule
–
last wipe
28 Oct 2026, 19:00 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average248/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average172/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average23/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average78/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Rustafied.com - 0x01 rank?

Player hours over seven days put Rustafied.com - 0x01 at #14,555, in the top 65% of the ranked set.

How full does Rustafied.com - 0x01 run?

Point query at this second: Rustafied.com - 0x01 returns 0 players. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does Rustafied.com - 0x01 perform?

The 48-hour average is 218 server fps, with a low of 189. The entity count peaked at 121,000, covering buildings, deployables and the rest of the world. Memory peaked at 3,345 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Rustafied.com - 0x01?

Rust network protocol 2635 and build 169552 on Linux is what Rustafied.com - 0x01 runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rustafied.com - 0x01, and is it up?

Online is the state at the latest refresh for Rustafied.com - 0x01. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 11 October 2026.

Which location does Rustafied.com - 0x01 run from?

For Rustafied.com - 0x01, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.162.11:28065.

Rules, settings, map

What rules and settings are recorded for Rustafied.com - 0x01?

You will not find a gather rate in the string Rustafied.com - 0x01. Group size tops out at 16 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.

What is the map on Rustafied.com - 0x01?

Rustafied.com - 0x01 runs a procedural map of size 4,500 with seed 1691758628, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Rustafied.com - 0x01 wipe, and on what schedule?

No next wipe can be predicted for Rustafied.com - 0x01, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 hours ago.

On Rustafied.com - 0x01, what happens on wipe day?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags, lists

Which Rust Data filters and lists contain Rustafied.com - 0x01?

On Rust Data, Rustafied.com - 0x01 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Rustafied.com - 0x01 hold?

These tags are published by Rustafied.com - 0x01 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169552 (Build): Build number: 169552; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^q (Premium): Joining requires Rust's premium status. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Rustafied.com - 0x01?

Enter client.connect 168.100.162.11:28065 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Joining requires Rust's premium status. https://www.rustafied.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs169552,^q,ts16

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts16
Group limit No team may exceed 16.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169552
Build Build number: 169552.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,895 players 11,615 servers online