Online 168.100.162.11:28075 checked 8m ago
Testserver
Connect
srv = rust.server("168.100.162.11:28078")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 22:00 UTC17d ago | 0 | NaN | running | 0 |
| 1 | Thu 1 Oct, 16:53 UTC27d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| 2 | Mon 28 Sep, 16:02 UTC30d ago | 1 | halved by day 1 | 3 days | 0 |
| 3 | Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3750 · seed 738648976
- map
- Rustafied Custom Map
- size
- 3750
- seed
- 738648976
- custom map
- download
Server
srv.info()- address
- 168.100.162.11:28075
- region
- –
- max players
- –
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 22:00 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 575/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 411/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 93/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 87/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 56/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 208/225 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Testserver rank?
Player hours over seven days put Testserver at #15,326, in the top 69% of the ranked set.
What population does Testserver carry?
0 is the count in the players field for Testserver at this refresh. Over the last seven days it averaged 0 players.
Server facts
How smoothly does Testserver run?
Averaged over 48 hours: 30 server fps, never under 27. The entity count peaked at 94,000, covering buildings, deployables and the rest of the world. Memory peaked at 4,019 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Testserver?
Version Rust network protocol 2635 and build 169606 on Linux is reported by Testserver. The protocol has to match before you can join, and Steam does the updating.
How reliable is Testserver, and is it up?
The current sample puts Testserver online. Count back 9 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 22 September 2026.
Where does Testserver sit?
No region is published by Testserver. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 168.100.162.11:28075.
Rules, settings, map
Which rules apply on Testserver, and what settings?
You will not find a gather rate in the string Testserver. Group size tops out at 16 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.
What is the map on Testserver?
Testserver runs a custom map, size 3,750. The published file is on this page for download.
Wipe data
On what schedule does Testserver wipe?
Irregular wipe times on Testserver leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 17 days 15 hours ago, and that is the one in play.
On Testserver, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Where does Testserver appear among Rust Data lists and filters?
These Rust Data lists include Testserver: Rust community servers, unfiltered, Rust tutorial servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Which meanings do the tags on Testserver hold?
Read by the game's server browser, the tags Testserver publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts16 (Group limit): The team cap is 16; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169606 (Build): The server runs build 169606; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Facepunch's tutorial is available to new players here; ^q (Premium): Joining requires Rust's premium status; rustmaps (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Testserver?
The manual route: launch Rust, F1, then client.connect 168.100.162.11:28075. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Joining requires Rust's premium status. You will find its website at https://www.rustafied.com/.
