Online 168.100.162.11:28085 checked 6m ago
training_grounds
Connect
srv = rust.server("168.100.162.11:28088")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 15:25 UTC16d ago | 1 | NaN | running | 0 |
| 1 | Wed 7 Oct, 15:39 UTC21d ago | 0 | NaN | 5 days | 0 |
| 2 | Thu 1 Oct, 16:59 UTC27d ago | 0 | NaN | 5.9 days | 0 |
| 3 | Mon 28 Sep, 14:32 UTC31d ago | 1+1 queue | NaN | 3.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 245503461
- map
- Rustafied Custom Map
- size
- 4500
- seed
- 245503461
- custom map
- download
Server
srv.info()- address
- 168.100.162.11:28085
- region
- –
- max players
- –
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 15:25 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 531/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 430/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 274/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 58/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 359/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 393/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does training_grounds rank?
Rank #15,335 on seven-day player hours for training_grounds, within the top 69% of all ranked servers.
How many players does training_grounds hold at once?
Point query at this second: training_grounds returns 0 players. Over the last seven days it averaged 0 players.
Server data
How smoothly does training_grounds run?
The 48-hour average is 30 server fps, with a low of 29. The entity count peaked at 137,229, covering buildings, deployables and the rest of the world. The memory field tops out at 3,786 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is training_grounds on?
Rust network protocol 2635 and build 168909 on Linux is what training_grounds runs. Steam updates your game for you, but the protocol must match to join.
How reliable is training_grounds, and is it up?
training_grounds reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. Over the last 7 full days the hours up number 99 of 168, 59%. Rust Data logged it first on 13 September 2026.
Which location does training_grounds run from?
For training_grounds, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 168.100.162.11:28085.
Settings and map
Which rules apply on training_grounds, and what settings?
You will not find a gather rate in the string training_grounds. Group size tops out at 16 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has training_grounds selected?
Custom map, 4,500, run by training_grounds; the file is published, so download it here.
Wipe data
On what schedule does training_grounds wipe?
No next wipe can be predicted for training_grounds, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 23 hours ago.
What is wipe day on training_grounds like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 2 hours in.
Tags and filters
Which lists on Rust Data hold training_grounds, and which filters?
On Rust Data, training_grounds appears in these lists: Rust community servers, unfiltered, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Which meanings do the tags on training_grounds hold?
These tags are published by training_grounds and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; rustmaps (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into training_grounds?
Enter client.connect 168.100.162.11:28085 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://forum.rustafied.com/store/product/75-sea-medium/.
