Online NA 168.100.162.12:29015 checked 11m ago
Dev
Connect
srv = rust.server("168.100.162.12:29014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 6h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 6h | Wed 4 Nov, 20:36 UTC | wipe |
| 1 | 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 13d 6h | Wed 11 Nov, 20:36 UTC | wipe |
| 3 | 20d 6h | Wed 18 Nov, 20:36 UTC | wipe |
| 4 | 27d 6h | Wed 25 Nov, 20:36 UTC | wipe |
| 5 | 34d 6h | Wed 2 Dec, 20:36 UTC | wipe |
| 6 | 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 41d 6h | Wed 9 Dec, 20:36 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 20:36 UTC17h ago | NaN | NaN | running | 0 |
| 1 | Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| 2 | Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| 3 | Thu 22 Oct, 04:06 UTC7d ago | 1 | NaN | 1 days | 0 |
| 4 | Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 3/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 7/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 14/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 23/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 207 on average | 165/250 |
| 5 | Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 160 on average | 117/200 |
Quick answers
From the figures on this page.
Population data
How does Dev compare in the rankings?
Ranked #13,038 on seven-day player hours, Dev is #1,406 in North America and in the top 59% of all ranked servers.
How full does Dev run?
Point query at this second: Dev returns 0 players. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 0 players.
Server data
What does performance look like on Dev?
Server fps over the last 48 hours averages 60; the floor is 50. Entity numbers reached 73,132, and that includes buildings, deployables and the rest. A high of 3,224 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Dev?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Dev. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Dev, and is it up?
Dev reports itself online at the current refresh. Count back 15 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Dev run from?
The NA tag is what Dev uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 168.100.162.12:29015.
Rules, settings, map
What rules and settings are recorded for Dev?
No gather rate appears in the name: Dev. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Dev?
Dev runs a procedural map of size 3,700 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe data
On what schedule does Dev wipe?
Too few wipes are on record for Dev to confirm its schedule, so the tag drives the prediction. Wednesday 4 November at 20:36 UTC is when the next wipe is due. This world was created 17 hours ago. The tags list wipes as weekly.
What is wipe day on Dev like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Lists and tags
Where does Dev appear among Rust Data lists and filters?
These Rust Data lists include Dev: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which meanings do the tags on Dev hold?
The game's server browser reads these tags from Dev: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Dev?
The manual route: launch Rust, F1, then client.connect 168.100.162.12:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.