Online 168.100.162.12:30015 checked 7m ago
Staging
Connect
srv = rust.server("168.100.162.12:30014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 14:28 UTC15d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1234567810
- map
- Procedural Map
- size
- 3000
- seed
- 1234567810
Server
srv.info()- address
- 168.100.162.12:30015
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 14:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 282/325 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 373/425 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 919/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 48/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 972/1000 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 240 on average | 780/800 |
Quick answers
From the figures on this page.
Population
What position does Staging take in the server rankings?
Rank #15,269 on seven-day player hours for Staging, within the top 68% of all ranked servers.
What population does Staging carry?
0 is the count in the players field for Staging at this refresh. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Staging?
Averaged over 48 hours: 60 server fps, never under 60. Buildings, deployables and all else in the world took the count as high as 43,000 entities. The memory field tops out at 4,199 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Staging run?
The build is Rust network protocol 2635 and build 169552 on Linux, run by Staging. Steam updates your game for you, but the protocol must match to join.
How reliable is Staging, and is it online now?
The current sample puts Staging online. The uptime it reports puts the last restart about 23 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Staging hosted?
There is no region published for Staging. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 168.100.162.12:30015.
Map and rules
Which rules apply on Staging, and what settings?
No gather rate appears in the name: Staging. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on Staging?
Staging runs a procedural map of size 3,000 with seed 1234567810, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Staging wipe, and how often?
Too few wipes are on record for Staging to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 15 days 5 hours ago, and that is the one in play.
On Staging, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Staging?
The Rust Data lists that Staging fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Staging?
Read by the game's server browser, the tags Staging publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs169552 (Build): The server runs build 169552; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Staging?
Enter client.connect 168.100.162.12:30015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.