Rust Data

rustdata.spaceservers168.100.163.159:28015.ipynb

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Online NA 168.100.163.159:28010 checked 11m ago

10x Development

10x weekly wipes moddedoxide

Connect

srv = rust.server("168.100.163.159:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #15,141 # top 68% · #1480 in NA
last wipe 17h ago # weekly schedule
next wipe 6d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608020:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

inatkind
06d 23hThu 5 Nov, 19:00 UTCFW force wipe
113d 6hThu 12 Nov, 01:17 UTCwipe
220d 6hThu 19 Nov, 01:17 UTCwipe
327d 6hThu 26 Nov, 01:17 UTCwipe
434d 23hThu 3 Dec, 19:00 UTCFW force wipe
541d 6hThu 10 Dec, 01:17 UTCwipe

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 01:17 UTC17h ago NaN NaN running 0
1 Thu 1 Oct, 17:45 UTC FW28d ago 0+1 queue NaN NaN 0
2 Mon 21 Sep, 18:37 UTC38d ago 1+1 queue halved by day 5 10 days 0
3 Wed 16 Sep, 04:14 UTC43d ago 4+1 queue halved by day 1 5.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1337
Map of 10x Development
map
Vitality Custom Map
size
1000
seed
1337

Server

srv.info()
address
168.100.163.159:28010
region
NA
max players
–
group limit
32 max
wipe schedule
weekly
last wipe
29 Oct 2026, 01:17 UTC
hostname
10x.atlasrust.us
first seen
13 Sep 2026

Operator · atlasrust.us

rust.servers(operator="atlasrust.us").sort_values("players")

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average115/200
1Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 64 on average55/100
2WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average9/100
3Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average2/125
4RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average1/75
5RustForNoobs.com | 10x | Clans | No BPs |x10 US | KitsNA · groups of 32+ · 10x · weekly · 3 on average1/100

Quick answers

From the figures on this page.

Player counts

What position does 10x Development take in the server rankings?

On seven-day player hours 10x Development is #15,141 overall and #1,480 in North America, inside the top 68% of all ranked servers.

How many players does 10x Development hold at once?

0 is the count in the players field for 10x Development at this refresh. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 0 players.

Server facts

How smoothly does 10x Development run?

Server fps over the last 48 hours averages 67; the floor is 67. Entity numbers reached 371,548, and that includes buildings, deployables and the rest. The memory field tops out at 7,962 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on 10x Development?

The build is Rust network protocol 2635 and build 168909 on Linux, run by 10x Development. Joining needs the same protocol on your game; Steam handles the update.

Is 10x Development up, and what does its uptime show?

10x Development reports itself online at the current refresh. The uptime it reports puts the last restart about 15 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does 10x Development sit?

With its NA tag, 10x Development lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 168.100.163.159:28010.

Settings and map

Which rules apply on 10x Development, and what settings?

Gather sits at 10x, read from the server's own name: 10x Development. Group size tops out at 32 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has 10x Development selected?

Size 1,000, seed 1337: the procedural map on 10x Development, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Vitality Custom Map.

Wipes and dates

When does 10x Development wipe, and how often?

Too few wipes are on record for 10x Development to confirm its schedule, so the tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 17 hours ago. The tags list wipes as weekly.

On 10x Development, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. On the latest wipe the peak came 0 hours after the wipe, with a queue of 1. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.

Lists and tags

Which lists on Rust Data hold 10x Development, and which filters?

On Rust Data, 10x Development appears in these lists: Modded Rust servers, 10x Rust servers: the live sample and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Who operates 10x Development?

10x Development and 5 other servers we track both publish a atlasrust.us hostname, so the same operator most likely runs them.

Which meanings do the tags on 10x Development hold?

These tags are published by 10x Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts32 (Group limit): No team may exceed 32; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to 10x Development?

Enter client.connect 168.100.163.159:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players 0 slots in total.
ts32
Group limit No team may exceed 32.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,453 players 11,891 servers online