Online NA 168.100.163.159:28010 checked 11m ago
10x Development
Connect
srv = rust.server("168.100.163.159:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 13d 6h | Thu 12 Nov, 01:17 UTC | wipe |
| 2 | 20d 6h | Thu 19 Nov, 01:17 UTC | wipe |
| 3 | 27d 6h | Thu 26 Nov, 01:17 UTC | wipe |
| 4 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 41d 6h | Thu 10 Dec, 01:17 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 01:17 UTC17h ago | NaN | NaN | running | 0 |
| 1 | Thu 1 Oct, 17:45 UTC FW28d ago | 0+1 queue | NaN | NaN | 0 |
| 2 | Mon 21 Sep, 18:37 UTC38d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| 3 | Wed 16 Sep, 04:14 UTC43d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · atlasrust.us
rust.servers(operator="atlasrust.us").sort_values("players")
| server | players | |
|---|---|---|
| 0 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | 182/200 |
| 1 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | 155/200 |
| 2 | Atlas - US 10x | No BPs | Kits | Shop | 153/200 |
| 3 | Atlas - US 2X Medium | Vanilla+ | No BP Wipes | 12/100 |
| 4 | Atlas - US 5x | No BPs | Kits | 2/100 |
6 servers publish a atlasrust.us hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 115/200 |
| 1 | Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 64 on average | 55/100 |
| 2 | WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 9/100 |
| 3 | Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 2/125 |
| 4 | RAMPAGE 10X | WEEKLY WIPES | NA · groups of 10+ · 10x · weekly · 3 on average | 1/75 |
| 5 | RustForNoobs.com | 10x | Clans | No BPs |x10 US | Kits | NA · groups of 32+ · 10x · weekly · 3 on average | 1/100 |
Quick answers
From the figures on this page.
Player counts
What position does 10x Development take in the server rankings?
On seven-day player hours 10x Development is #15,141 overall and #1,480 in North America, inside the top 68% of all ranked servers.
How many players does 10x Development hold at once?
0 is the count in the players field for 10x Development at this refresh. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 0 players.
Server facts
How smoothly does 10x Development run?
Server fps over the last 48 hours averages 67; the floor is 67. Entity numbers reached 371,548, and that includes buildings, deployables and the rest. The memory field tops out at 7,962 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on 10x Development?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 10x Development. Joining needs the same protocol on your game; Steam handles the update.
Is 10x Development up, and what does its uptime show?
10x Development reports itself online at the current refresh. The uptime it reports puts the last restart about 15 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Where does 10x Development sit?
With its NA tag, 10x Development lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 168.100.163.159:28010.
Settings and map
Which rules apply on 10x Development, and what settings?
Gather sits at 10x, read from the server's own name: 10x Development. Group size tops out at 32 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 10x Development selected?
Size 1,000, seed 1337: the procedural map on 10x Development, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Vitality Custom Map.
Wipes and dates
When does 10x Development wipe, and how often?
Too few wipes are on record for 10x Development to confirm its schedule, so the tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 17 hours ago. The tags list wipes as weekly.
On 10x Development, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. On the latest wipe the peak came 0 hours after the wipe, with a queue of 1. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.
Lists and tags
Which lists on Rust Data hold 10x Development, and which filters?
On Rust Data, 10x Development appears in these lists: Modded Rust servers, 10x Rust servers: the live sample and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Who operates 10x Development?
10x Development and 5 other servers we track both publish a atlasrust.us hostname, so the same operator most likely runs them.
Which meanings do the tags on 10x Development hold?
These tags are published by 10x Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts32 (Group limit): No team may exceed 32; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to 10x Development?
Enter client.connect 168.100.163.159:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.