Offline NA 168.100.163.221:28015 checked 2d ago
Dev2
Connect
srv = rust.server("168.100.163.221:28014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Wednesday 4 November, 00:45 UTC, in 5d 22h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 5d 22h | Wed 4 Nov, 00:45 UTC | wipe |
| 1 | 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 12d 22h | Wed 11 Nov, 00:45 UTC | wipe |
| 3 | 19d 22h | Wed 18 Nov, 00:45 UTC | wipe |
| 4 | 26d 22h | Wed 25 Nov, 00:45 UTC | wipe |
| 5 | 33d 22h | Wed 2 Dec, 00:45 UTC | wipe |
| 6 | 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 40d 22h | Wed 9 Dec, 00:45 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 00:45 UTC8d ago | 2+1 queue | NaN | running | 0 |
| 1 | Mon 12 Oct, 19:11 UTC16d ago | 1 | halved by day 1 | 8.2 days | 0 |
| 2 | Sun 11 Oct, 06:13 UTC17d ago | 1 | NaN | 1.5 days | 0 |
| 3 | Fri 9 Oct, 19:40 UTC19d ago | 1 | NaN | 1.4 days | 0 |
| 4 | Fri 9 Oct, 02:36 UTC19d ago | 1 | NaN | 0.7 days | 0 |
| 5 | Thu 8 Oct, 19:57 UTC20d ago | 2 | NaN | 0.3 days | 0 |
| 6 | Wed 7 Oct, 20:31 UTC21d ago | 2 | NaN | 1 days | 0 |
| 7 | Wed 7 Oct, 02:14 UTC22d ago | 2 | NaN | 0.8 days | 0 |
| 8 | Fri 2 Oct, 02:25 UTC27d ago | 2+1 queue | held half | 5 days | 0 |
| 9 | Wed 30 Sep, 04:01 UTC28d ago | 1 | NaN | 1.9 days | 1 |
| 10 | Tue 29 Sep, 03:30 UTC29d ago | 1+1 queue | NaN | 1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 16/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 42/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 44/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 201 on average | 437/475 |
| 5 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 13/100 |
Quick answers
From the figures on this page.
Player counts
How does Dev2 compare in the rankings?
On seven-day player hours Dev2 is #15,353 overall and #1,518 in North America, inside the top 69% of all ranked servers.
How full does Dev2 run?
Dev2 returns no live count at this refresh, having last been seen 2 days 2 hours ago. Over the last seven days it averaged 0 players.
Server facts
What Rust version does Dev2 run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Dev2. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Dev2, and is it up?
Offline now for Dev2, last seen 2 days 2 hours ago. 120 of 168 hours up over the last 7 full days, or 71%. Rust Data logged it first on 19 September 2026.
Where does Dev2 sit?
With its NA tag, Dev2 lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 168.100.163.221:28015 is its address.
Map and rules
Which settings and rules does Dev2 run?
You will not find a gather rate in the string Dev2. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Dev2 selected?
Dev2 runs a procedural map of size 4,000 with seed 123456789, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe schedule
On what schedule does Dev2 wipe?
The tag sets the prediction: Dev2 has too few wipes on record to confirm its schedule. On Wednesday 4 November at 00:45 UTC the next wipe is due. The world it runs now was generated 7 days 22 hours ago. A weekly wipe schedule is published in its tags.
On Dev2, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. On the latest wipe the peak came 5 hours after the wipe, with a queue of 1. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags, lists
Which Rust Data filters and lists contain Dev2?
On Rust Data, Dev2 appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the server tags on Dev2?
These tags are published by Dev2 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): The interval is one week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Dev2?
Enter client.connect 168.100.163.221:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.