Rust Data

rustdata.spaceservers168.222.196.194:28017.ipynb

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Offline 168.222.196.194:28015 checked 46d ago

TEST

Connect

srv = rust.server("168.222.196.194:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,004 # no region published
last wipe 50d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
168.222.196.194:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
9 Sep 2026, 12:19 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average46/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average82/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average208/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average267/300
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average281/300

Quick answers

From the figures on this page.

Population data

How does TEST compare in the rankings?

Rank #13,004 on seven-day player hours for TEST, within the top – of all ranked servers.

How many players does TEST hold at once?

Offline now for TEST, with the last sample 46 days 5 hours ago.

Server facts

What Rust version does TEST run?

Version Rust network protocol 2633 and build 163493 on Windows is reported by TEST. Joining needs the same protocol on your game; Steam handles the update.

How reliable is TEST, and is it up?

Offline now for TEST, last seen 46 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does TEST run from?

There is no region published for TEST. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 168.222.196.194:28015.

Rules, settings, map

Which rules apply on TEST, and what settings?

The name TEST carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on TEST?

The game generates its map: procedural, on TEST.

Wipe data

When does TEST wipe, and on what schedule?

Too few wipes are on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 50 days 16 hours ago.

Tags and filters

Which Rust Data filters and lists contain TEST?

On Rust Data, TEST appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on TEST hold?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Recorded game build: 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to TEST?

Enter client.connect 168.222.196.194:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs163493
Build Recorded game build: 163493.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,075 players 11,634 servers online