Offline 169.0.215.43:28015 checked 19d ago
offline_test_server
Connect
srv = rust.server("169.0.215.43:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 169.0.215.43:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 19:50 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 803/850 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 48/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 121/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 484/525 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 280/350 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 210/300 |
Quick answers
From the figures on this page.
Population
How does offline_test_server compare in the rankings?
Player hours over seven days put offline_test_server at #15,400, in the top 70% of the ranked set.
How many players does offline_test_server hold at once?
Offline now for offline_test_server, with the last sample 19 days 6 hours ago.
Server data
Which Rust version is offline_test_server on?
Rust network protocol 2634 and build 167058 on Windows is what offline_test_server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is offline_test_server, and is it up?
offline_test_server is offline at this refresh; the last response came 19 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 7 October 2026.
In which location is offline_test_server hosted?
For offline_test_server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 169.0.215.43:28015 is its address.
Map and rules
Which settings and rules does offline_test_server run?
You will not find a gather rate in the string offline_test_server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on offline_test_server?
The game generates its map: procedural, on offline_test_server.
Wipe data
On what schedule does offline_test_server wipe?
The record for offline_test_server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 23 hours ago.
Lists and tags
Which lists on Rust Data hold offline_test_server, and which filters?
On Rust Data, offline_test_server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on offline_test_server?
These tags are published by offline_test_server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to offline_test_server?
In Rust, F1 opens the console: type client.connect 169.0.215.43:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.