Rust Data

rustdata.spaceservers169.0.215.43:28016.ipynb

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Offline 169.0.215.43:28015 checked 19d ago

offline_test_server

Connect

srv = rust.server("169.0.215.43:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #15,400 # top 70%
last wipe 19d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
169.0.215.43:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 19:50 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average803/850
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average48/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average121/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average484/525
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average280/350
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average210/300

Quick answers

From the figures on this page.

Population

How does offline_test_server compare in the rankings?

Player hours over seven days put offline_test_server at #15,400, in the top 70% of the ranked set.

How many players does offline_test_server hold at once?

Offline now for offline_test_server, with the last sample 19 days 6 hours ago.

Server data

Which Rust version is offline_test_server on?

Rust network protocol 2634 and build 167058 on Windows is what offline_test_server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is offline_test_server, and is it up?

offline_test_server is offline at this refresh; the last response came 19 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 7 October 2026.

In which location is offline_test_server hosted?

For offline_test_server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 169.0.215.43:28015 is its address.

Map and rules

Which settings and rules does offline_test_server run?

You will not find a gather rate in the string offline_test_server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on offline_test_server?

The game generates its map: procedural, on offline_test_server.

Wipe data

On what schedule does offline_test_server wipe?

The record for offline_test_server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 23 hours ago.

Lists and tags

Which lists on Rust Data hold offline_test_server, and which filters?

On Rust Data, offline_test_server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on offline_test_server?

These tags are published by offline_test_server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to offline_test_server?

In Rust, F1 opens the console: type client.connect 169.0.215.43:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players The server lists 1 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,303 players 11,891 servers online