Rust Data

rustdata.spaceservers169.1.226.36:28017.ipynb

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Offline 169.1.226.36:28015 checked 23d ago

Rust 10x | Local Test | Quad

10x quad moddedcarbon

Connect

srv = rust.server("169.1.226.36:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #14,449 # top 64%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 16:35 UTC23d ago 2 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1012026
Map of Rust 10x | Local Test | Quad
map
Procedural Map
size
3500
seed
1012026
Open on RustMaps

Server

srv.info()
address
169.1.226.36:28015
region
–
max players
10
group limit
quad
wipe schedule
–
last wipe
4 Oct 2026, 21:46 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average3/200
1XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPOC · quad · 10x · monthly · 2 on average3/210
2XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 1 on average2/160
3HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 1 on average1/160
4Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average2/75
5RUSTX [x10 | SOLO/DUO/MAX 3 | Loot+ | Skins] WIPE 26.10EU · quad · 10x · weekly · 1 on average1/25

Quick answers

From the figures on this page.

Player counts

What position does Rust 10x | Local Test | Quad take in the server rankings?

Over the last seven days Rust 10x | Local Test | Quad sits at #14,449 on player hours, in the top 64% of ranked servers. Its position in the quad group is #620.

How many players does Rust 10x | Local Test | Quad hold at once?

Rust 10x | Local Test | Quad returns no live count at this refresh, having last been seen 23 days 11 hours ago.

Server facts

Which Rust version is Rust 10x | Local Test | Quad on?

Version Rust network protocol 2634 and build 166494 on Windows is reported by Rust 10x | Local Test | Quad. Steam updates your game for you, but the protocol must match to join.

Is Rust 10x | Local Test | Quad up, and what does its uptime show?

The latest sample has Rust 10x | Local Test | Quad offline, with a last sighting 23 days 11 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 1 October 2026.

In which location is Rust 10x | Local Test | Quad hosted?

No region is published by Rust 10x | Local Test | Quad. Rust Data does not look up where the machine stands; it shows where a server says it is. 169.1.226.36:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Rust 10x | Local Test | Quad?

Gather sits at 10x, read from the server's own name: Rust 10x | Local Test | Quad. quad sets the cap: 4 players per group. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Rust 10x | Local Test | Quad loaded?

Size 3,500, seed 1012026: the procedural map on Rust 10x | Local Test | Quad, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Rust 10x | Local Test | Quad wipe, and on what schedule?

The record for Rust 10x | Local Test | Quad holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 12 hours ago.

What is wipe day on Rust 10x | Local Test | Quad like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 5 hours in.

Tags and filters

Which lists on Rust Data hold Rust 10x | Local Test | Quad, and which filters?

On Rust Data, Rust 10x | Local Test | Quad appears in these lists: Modded Rust servers and 10x Rust servers: the live sample. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

Which meanings do the tags on Rust 10x | Local Test | Quad hold?

These tags are published by Rust 10x | Local Test | Quad and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts4 (Group limit): The team cap is 4; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Rust 10x | Local Test | Quad?

Enter client.connect 169.1.226.36:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts4
Group limit The team cap is 4.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,666 players 11,683 servers online