Offline 169.1.93.174:28015 checked 9d ago
offline_test_server
Connect
srv = rust.server("169.1.93.174:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 19:26 UTC9d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 169.1.93.174:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 19:26 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 226/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 196/225 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 20/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 20/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 100/200 |
Quick answers
From the figures on this page.
Population
How does offline_test_server compare in the rankings?
Player hours over seven days put offline_test_server at #14,244, in the top 65% of the ranked set.
How full does offline_test_server run?
The current row shows offline_test_server offline; the last response was 9 days 11 hours ago.
Server facts
What Rust version does offline_test_server run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by offline_test_server. Steam updates your game for you, but the protocol must match to join.
How reliable is offline_test_server, and is it online now?
Offline now for offline_test_server, last seen 9 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 19 October 2026.
Where does offline_test_server sit?
There is no region published for offline_test_server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 169.1.93.174:28015 is its address.
Rules, settings, map
Which rules apply on offline_test_server, and what settings?
No gather rate appears in the name: offline_test_server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on offline_test_server?
A procedural map runs on offline_test_server, generated by the game.
Wipe schedule
On what schedule does offline_test_server wipe?
The record for offline_test_server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 11 hours ago.
On offline_test_server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does offline_test_server appear among Rust Data lists and filters?
These Rust Data lists include offline_test_server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on offline_test_server hold?
These tags are published by offline_test_server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into offline_test_server?
The manual route: launch Rust, F1, then client.connect 169.1.93.174:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.