Online 169.155.126.40:10000 checked 12m ago
AcTeam RUST
Connect
srv = rust.server("169.155.126.40:10003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 03:36 UTC5d ago | 4 | NaN | running | 0 |
| 1 | Sun 4 Oct, 00:13 UTC25d ago | 4 | halved by day 8 | 20.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2300 · seed 1
- map
- Procedural Map
- size
- 2300
- seed
- 1
Server
srv.info()- address
- 169.155.126.40:10000
- region
- –
- max players
- 12
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 24 Oct 2026, 03:36 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 75/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 221/700 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 27/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 75 on average | 145/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 71 on average | 268/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 66 on average | 447/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does AcTeam RUST rank?
Rank #3,873 on seven-day player hours for AcTeam RUST, within the top 17% of all ranked servers.
What population does AcTeam RUST carry?
AcTeam RUST reports 0 players at this refresh, with 12 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 04:00 UTC is the busiest, at 3 players.
Server facts
How smoothly does AcTeam RUST run?
Averaged over 48 hours: 205 server fps, never under 196. Buildings, deployables and all else in the world took the count as high as 27,359 entities. A high of 2,906 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on AcTeam RUST?
Version Rust network protocol 2635 and build 168909 on Linux is reported by AcTeam RUST. The protocol has to match before you can join, and Steam does the updating.
How reliable is AcTeam RUST, and is it up?
AcTeam RUST reports itself online at the current refresh. The uptime it reports puts the last restart about 5 days 13 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 3 October 2026.
Which location does AcTeam RUST run from?
For AcTeam RUST, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 169.155.126.40:10000.
Rules, settings, map
Which rules apply on AcTeam RUST, and what settings?
No gather rate appears in the name: AcTeam RUST. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has AcTeam RUST loaded?
Size 2,300, seed 1: the procedural map on AcTeam RUST, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does AcTeam RUST wipe?
A single wipe each month, the force wipe, is all AcTeam RUST does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 5 days 15 hours ago. The tags list wipes as monthly.
On AcTeam RUST, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. 24 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 8.
Tags, lists
Where does AcTeam RUST appear among Rust Data lists and filters?
On Rust Data, AcTeam RUST appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on AcTeam RUST?
These tags are published by AcTeam RUST and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp12 (Max players): Slot count: 12; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join AcTeam RUST?
Enter client.connect 169.155.126.40:10000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.