Rust Data

rustdata.spaceservers169.224.13.42:28017.ipynb

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Offline 169.224.13.42:28015 checked 19d ago

Name of Server as Shown on the Client Server List

Connect

srv = rust.server("169.224.13.42:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,810 # top 67%
last wipe 20d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 09:39 UTC20d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
169.224.13.42:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 09:39 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average456/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average434/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average983/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average61/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average982/250
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average21/250

Quick answers

From the figures on this page.

Player counts

How does Name of Server as Shown on the Client Server List compare in the rankings?

Over the last seven days Name of Server as Shown on the Client Server List sits at #14,810 on player hours, in the top 67% of ranked servers.

What population does Name of Server as Shown on the Client Server List carry?

The current row shows Name of Server as Shown on the Client Server List offline; the last response was 19 days 20 hours ago.

Server data

Which Rust version is Name of Server as Shown on the Client Server List on?

The build is Rust network protocol 2634 and build 167231 on Windows, run by Name of Server as Shown on the Client Server List. The protocol has to match before you can join, and Steam does the updating.

How reliable is Name of Server as Shown on the Client Server List, and is it up?

Offline now for Name of Server as Shown on the Client Server List, last seen 19 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 9 October 2026.

Which location does Name of Server as Shown on the Client Server List run from?

For Name of Server as Shown on the Client Server List, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 169.224.13.42:28015 is its address.

Rules, settings, map

Which rules apply on Name of Server as Shown on the Client Server List, and what settings?

No gather rate appears in the name: Name of Server as Shown on the Client Server List. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Name of Server as Shown on the Client Server List?

A procedural map runs on Name of Server as Shown on the Client Server List, generated by the game.

Wipe schedule

When does Name of Server as Shown on the Client Server List wipe, and on what schedule?

Too few wipes are on record for Name of Server as Shown on the Client Server List to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 6 hours ago.

On Name of Server as Shown on the Client Server List, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 10 hours in.

Lists and tags

Which lists on Rust Data hold Name of Server as Shown on the Client Server List, and which filters?

On Rust Data, Name of Server as Shown on the Client Server List appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Name of Server as Shown on the Client Server List?

These tags are published by Name of Server as Shown on the Client Server List and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167231 (Build): Recorded game build: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Name of Server as Shown on the Client Server List?

In Rust, F1 opens the console: type client.connect 169.224.13.42:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167231
Build Recorded game build: 167231.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,847 players 11,851 servers online