Offline 170.203.112.78:28015 checked 38d ago
Local Test Server
Connect
srv = rust.server("170.203.112.78:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 170.203.112.78:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 10:55 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 353/350 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 16/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 25/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 173/225 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 93/225 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 36/100 |
Quick answers
From the figures on this page.
Population data
What position does Local Test Server take in the server rankings?
Player hours over seven days put Local Test Server at #13,334, in the top – of the ranked set.
How many players does Local Test Server hold at once?
The current row shows Local Test Server offline; the last response was 38 days 2 hours ago.
Server data
Which Rust version is Local Test Server on?
The build is Rust network protocol 2633 and build 163794 on Windows, run by Local Test Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Local Test Server, and is it up?
The latest sample has Local Test Server offline, with a last sighting 38 days 2 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Which location does Local Test Server run from?
For Local Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 170.203.112.78:28015 is its address.
Rules, settings, map
Which rules apply on Local Test Server, and what settings?
You will not find a gather rate in the string Local Test Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has Local Test Server selected?
A procedural map runs on Local Test Server, generated by the game.
Wipe data
On what schedule does Local Test Server wipe?
Too few wipes are on record for Local Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 44 days 20 hours ago.
Tags, lists
Which lists on Rust Data hold Local Test Server, and which filters?
On Rust Data, Local Test Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Test Server?
The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): The server runs build 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Local Test Server?
In Rust, F1 opens the console: type client.connect 170.203.112.78:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.