Rust Data

rustdata.spaceservers172.240.80.138:21704.ipynb

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Offline 172.240.80.138:21700 checked 27d ago

#1 Sky 4 Rain 4Netplayers

Connect

srv = rust.server("172.240.80.138:21704")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 0 # peak –
rank #15,958 # top 70%
last wipe 27d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of #1 Sky 4 Rain   4Netplayers
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
172.240.80.138:21700
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 23:33 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average84/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average397/450
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average21/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average476/525
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average362/425

Quick answers

From the figures on this page.

Population

How does #1 Sky 4 Rain 4Netplayers compare in the rankings?

Over the last seven days #1 Sky 4 Rain 4Netplayers sits at #15,958 on player hours, in the top 70% of ranked servers.

How many players does #1 Sky 4 Rain 4Netplayers hold at once?

The current row shows #1 Sky 4 Rain 4Netplayers offline; the last response was 27 days ago.

Server facts

Which Rust version is #1 Sky 4 Rain 4Netplayers on?

The build is Rust network protocol 2634 and build 166652 on Linux, run by #1 Sky 4 Rain 4Netplayers. The protocol has to match before you can join, and Steam does the updating.

How reliable is #1 Sky 4 Rain 4Netplayers, and is it online now?

The latest sample has #1 Sky 4 Rain 4Netplayers offline, with a last sighting 27 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 2 October 2026.

Where does #1 Sky 4 Rain 4Netplayers sit?

No region is published by #1 Sky 4 Rain 4Netplayers. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 172.240.80.138:21700 is its address.

Map and rules

What rules and settings are recorded for #1 Sky 4 Rain 4Netplayers?

You will not find a gather rate in the string #1 Sky 4 Rain 4Netplayers. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has #1 Sky 4 Rain 4Netplayers selected?

Size 4,000, seed 1234567890: the procedural map on #1 Sky 4 Rain 4Netplayers, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does #1 Sky 4 Rain 4Netplayers wipe, and on what schedule?

Too few wipes are on record for #1 Sky 4 Rain 4Netplayers to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 1 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain #1 Sky 4 Rain 4Netplayers?

The Rust Data lists that #1 Sky 4 Rain 4Netplayers fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on #1 Sky 4 Rain 4Netplayers?

The game's server browser reads these tags from #1 Sky 4 Rain 4Netplayers: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): Slot count: 16; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to #1 Sky 4 Rain 4Netplayers?

The manual route: launch Rust, F1, then client.connect 172.240.80.138:21700. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players Slot count: 16.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online