Rust Data

rustdata.spaceservers172.255.12.171:28018.ipynb

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Offline 172.255.12.171:28015 checked 39d ago

RedTeam

Connect

srv = rust.server("172.255.12.171:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,490 # top 69%
last wipe 40d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 18 Sep, 20:42 UTC40d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 50000
No map picture published
map
Procedural Map
size
4500
seed
50000
Open on RustMaps

Server

srv.info()
address
172.255.12.171:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
18 Sep 2026, 20:42 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average440/500
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average448/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average965/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average63/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average992/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average24/250

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RedTeam rank?

Rank #15,490 on seven-day player hours for RedTeam, within the top 69% of all ranked servers.

How full does RedTeam run?

RedTeam returns no live count at this refresh, having last been seen 39 days 20 hours ago.

About the server

What is the Rust version on RedTeam?

The build is Rust network protocol 2633 and build 164530 on Linux, run by RedTeam. Steam updates your game for you, but the protocol must match to join.

Is RedTeam up, and what does its uptime show?

The latest sample has RedTeam offline, with a last sighting 39 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.

In which location is RedTeam hosted?

For RedTeam, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 172.255.12.171:28015.

Settings and map

Which settings and rules does RedTeam run?

No gather rate appears in the name: RedTeam. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on RedTeam?

Size 4,500, seed 50000: the procedural map on RedTeam, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does RedTeam wipe, and on what schedule?

A rhythm cannot be read from the wipes of RedTeam on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 40 days 19 hours ago.

On RedTeam, what happens on wipe day?

Recent wipes averaged 2 players at their peak. 20 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does RedTeam appear among Rust Data lists and filters?

These Rust Data lists include RedTeam: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on RedTeam?

Read by the game's server browser, the tags RedTeam publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; sc1 (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to RedTeam?

The manual route: launch Rust, F1, then client.connect 172.255.12.171:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,sc1,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Other

sc1
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 95,534 players 11,865 servers online