Offline 172.255.12.171:28015 checked 39d ago
RedTeam
Connect
srv = rust.server("172.255.12.171:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 18 Sep, 20:42 UTC40d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 50000- map
- Procedural Map
- size
- 4500
- seed
- 50000
Server
srv.info()- address
- 172.255.12.171:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Sep 2026, 20:42 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 440/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 448/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 965/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 63/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 992/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 24/250 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RedTeam rank?
Rank #15,490 on seven-day player hours for RedTeam, within the top 69% of all ranked servers.
How full does RedTeam run?
RedTeam returns no live count at this refresh, having last been seen 39 days 20 hours ago.
About the server
What is the Rust version on RedTeam?
The build is Rust network protocol 2633 and build 164530 on Linux, run by RedTeam. Steam updates your game for you, but the protocol must match to join.
Is RedTeam up, and what does its uptime show?
The latest sample has RedTeam offline, with a last sighting 39 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.
In which location is RedTeam hosted?
For RedTeam, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 172.255.12.171:28015.
Settings and map
Which settings and rules does RedTeam run?
No gather rate appears in the name: RedTeam. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
What is the map on RedTeam?
Size 4,500, seed 50000: the procedural map on RedTeam, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does RedTeam wipe, and on what schedule?
A rhythm cannot be read from the wipes of RedTeam on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 40 days 19 hours ago.
On RedTeam, what happens on wipe day?
Recent wipes averaged 2 players at their peak. 20 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does RedTeam appear among Rust Data lists and filters?
These Rust Data lists include RedTeam: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on RedTeam?
Read by the game's server browser, the tags RedTeam publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; sc1 (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RedTeam?
The manual route: launch Rust, F1, then client.connect 172.255.12.171:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.