Offline 172.59.220.165:28015 checked 1d ago
Code Fast
Connect
srv = rust.server("172.59.220.165:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 172.59.220.165:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 03:11 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 524/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 422/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 179/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 249/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 331/350 |
Quick answers
From the figures on this page.
Population
What position does Code Fast take in the server rankings?
Player hours over seven days put Code Fast at #6,163, in the top 28% of the ranked set.
What population does Code Fast carry?
Offline now for Code Fast, with the last sample 32 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.
Server facts
Which Rust version is Code Fast on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Code Fast. Steam updates your game for you, but the protocol must match to join.
How reliable is Code Fast, and is it online now?
Offline now for Code Fast, last seen 32 hours ago. 18 of 48 hours up over the last 2 full days, or 38%. The first row Rust Data holds for it is dated 26 October 2026.
Which location does Code Fast run from?
There is no region published for Code Fast. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 172.59.220.165:28015 is its address.
Map and rules
Which rules apply on Code Fast, and what settings?
The name Code Fast carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Code Fast loaded?
A procedural map runs on Code Fast, generated by the game.
Wipes and dates
When does Code Fast wipe, and on what schedule?
The record for Code Fast holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 11 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Code Fast, and which filters?
The Rust Data lists that Code Fast fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Code Fast?
These tags are published by Code Fast and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Code Fast?
The manual route: launch Rust, F1, then client.connect 172.59.220.165:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.