Rust Data

rustdata.spaceservers172.59.223.224:28016.ipynb

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Offline 172.59.223.224:28015 checked 2d ago

Code Fast

Connect

srv = rust.server("172.59.223.224:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 1 # peak 1
rank #6,343 # top 28%
last wipe 5d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
172.59.223.224:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 03:11 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average135/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average117/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average12/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average11/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average21/200

Quick answers

From the figures on this page.

Population

What position does Code Fast take in the server rankings?

Player hours over seven days put Code Fast at #6,343, in the top 28% of the ranked set.

How full does Code Fast run?

Offline now for Code Fast, with the last sample 2 days 19 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server facts

Which Rust version is Code Fast on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Code Fast. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Code Fast, and is it online now?

Code Fast is offline at this refresh; the last response came 2 days 19 hours ago. 21 of 96 hours up over the last 4 full days, or 22%. Its earliest recorded date in Rust Data is 24 October 2026.

Where does Code Fast sit?

For Code Fast, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.59.223.224:28015.

Map and rules

What rules and settings are recorded for Code Fast?

The name Code Fast carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on Code Fast?

The game generates its map: procedural, on Code Fast.

Wipe schedule

When does Code Fast wipe, and how often?

Too few wipes are on record for Code Fast to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 5 days ago.

Lists and tags

Which lists on Rust Data hold Code Fast, and which filters?

These Rust Data lists include Code Fast: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Code Fast hold?

The game's server browser reads these tags from Code Fast: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): 500 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Code Fast?

In Rust, F1 opens the console: type client.connect 172.59.223.224:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players 500 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,677 players 11,663 servers online