Offline 173.0.158.84:27310 checked 1d ago
SGRust [PVE]
Connect
srv = rust.server("173.0.158.84:27311")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 23:26 UTC8d ago | 2 | NaN | running | 0 |
| 1 | Sat 10 Oct, 14:45 UTC17d ago | 1 | held half | 9.4 days | 0 |
| 2 | Sat 10 Oct, 04:13 UTC18d ago | 1 | NaN | 0.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 100000
- map
- Procedural Map
- size
- 4500
- seed
- 100000
Server
srv.info()- address
- 173.0.158.84:27310
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 23:26 UTC
- hostname
- –
- first seen
- 10 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 158/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 99/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 99 on average | 71/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 69/200 |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 28/100 |
| 5 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 52 on average | 21/250 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does SGRust [PVE] rank?
Player hours over seven days put SGRust [PVE] at #4,494, in the top 20% of the ranked set.
How full does SGRust [PVE] run?
The current row shows SGRust [PVE] offline; the last response was 46 hours ago. Over the last seven days it averaged 1 players and peaked at 3.
Server data
What does performance look like on SGRust [PVE]?
Averaged over 48 hours: 82 server fps, never under 79. Buildings, deployables and all else in the world took the count as high as 124,564 entities. The memory field tops out at 4,178 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does SGRust [PVE] run?
Rust network protocol 2635 and build 168909 on Linux is what SGRust [PVE] runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is SGRust [PVE], and is it up?
SGRust [PVE] is offline at this refresh; the last response came 46 hours ago. A restart about 3 days 8 hours ago is what its reported uptime implies. Uptime of 77% across the last 7 full days: 129 hours of 168. The first row Rust Data holds for it is dated 10 October 2026.
Where does SGRust [PVE] sit?
For SGRust [PVE], no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 173.0.158.84:27310 is its address.
Settings and map
Which rules apply on SGRust [PVE], and what settings?
You will not find a gather rate in the string SGRust [PVE]. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
What is the map on SGRust [PVE]?
Size 4,500, seed 100000: the procedural map on SGRust [PVE], generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does SGRust [PVE] wipe, and on what schedule?
No next wipe can be predicted for SGRust [PVE], which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 7 hours ago.
What is wipe day on SGRust [PVE] like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 2 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Lists and tags
Where does SGRust [PVE] appear among Rust Data lists and filters?
These Rust Data lists include SGRust [PVE]: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on SGRust [PVE] hold?
Read by the game's server browser, the tags SGRust [PVE] publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join SGRust [PVE]?
In Rust, F1 opens the console: type client.connect 173.0.158.84:27310. Launch Rust on this page does the same by opening the game through Steam and connecting.