Rust Data

rustdata.spaceservers173.0.158.84:27311.ipynb

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Offline 173.0.158.84:27310 checked 1d ago

SGRust [PVE]

vanillamoddedoxidepve

Connect

srv = rust.server("173.0.158.84:27311")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 3
rank #4,494 # top 20%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 23:26 UTC8d ago 2 NaN running 0
1 Sat 10 Oct, 14:45 UTC17d ago 1 held half 9.4 days 0
2 Sat 10 Oct, 04:13 UTC18d ago 1 NaN 0.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 100000
Map of SGRust [PVE]
map
Procedural Map
size
4500
seed
100000
Open on RustMaps

Server

srv.info()
address
173.0.158.84:27310
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 23:26 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average158/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average99/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average71/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average69/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average28/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average21/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does SGRust [PVE] rank?

Player hours over seven days put SGRust [PVE] at #4,494, in the top 20% of the ranked set.

How full does SGRust [PVE] run?

The current row shows SGRust [PVE] offline; the last response was 46 hours ago. Over the last seven days it averaged 1 players and peaked at 3.

Server data

What does performance look like on SGRust [PVE]?

Averaged over 48 hours: 82 server fps, never under 79. Buildings, deployables and all else in the world took the count as high as 124,564 entities. The memory field tops out at 4,178 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does SGRust [PVE] run?

Rust network protocol 2635 and build 168909 on Linux is what SGRust [PVE] runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is SGRust [PVE], and is it up?

SGRust [PVE] is offline at this refresh; the last response came 46 hours ago. A restart about 3 days 8 hours ago is what its reported uptime implies. Uptime of 77% across the last 7 full days: 129 hours of 168. The first row Rust Data holds for it is dated 10 October 2026.

Where does SGRust [PVE] sit?

For SGRust [PVE], no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 173.0.158.84:27310 is its address.

Settings and map

Which rules apply on SGRust [PVE], and what settings?

You will not find a gather rate in the string SGRust [PVE]. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

What is the map on SGRust [PVE]?

Size 4,500, seed 100000: the procedural map on SGRust [PVE], generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does SGRust [PVE] wipe, and on what schedule?

No next wipe can be predicted for SGRust [PVE], which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 7 hours ago.

What is wipe day on SGRust [PVE] like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 2 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Lists and tags

Where does SGRust [PVE] appear among Rust Data lists and filters?

These Rust Data lists include SGRust [PVE]: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on SGRust [PVE] hold?

Read by the game's server browser, the tags SGRust [PVE] publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join SGRust [PVE]?

In Rust, F1 opens the console: type client.connect 173.0.158.84:27310. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,519 players 11,628 servers online