Rust Data

rustdata.spaceservers173.170.243.109:28017.ipynb

Run all rust-data · live

‹ All servers

Online 173.170.243.109:28015 checked 13m ago

The Rust Experiment

Connect

srv = rust.server("173.170.243.109:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #5,475 # top 25%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 00:49 UTC27d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 609568408
Map of The Rust Experiment
map
Procedural Map
size
3500
seed
609568408
Open on RustMaps

Server

srv.info()
address
173.170.243.109:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 00:49 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
WIPE 6! Vanilla. Active admins. Zero tolerence for cheating. Low pop. Beginner Friendly. Skilled players welcome too! Serial offliners that target obviously new/unskilled players bases are not welcome. Just wiped 9/3! We have a discord now! https://discord.gg/qYnNn42a66 If you encounter any issues or have feedback, blurt it out in global, discord or email to therustexperiment@gmail.com

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average229/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average131/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average20/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average20/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average68/200

Quick answers

From the figures on this page.

Population

How does The Rust Experiment compare in the rankings?

Rank #5,475 on seven-day player hours for The Rust Experiment, within the top 25% of all ranked servers.

How full does The Rust Experiment run?

The Rust Experiment reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 19:00 UTC, mean 1 players.

About the server

How well does The Rust Experiment perform?

Averaged over 48 hours: 30 server fps, never under 30. Entity numbers reached 66,336, and that includes buildings, deployables and the rest. A high of 1,991 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on The Rust Experiment?

Rust network protocol 2635 and build 168909 on Windows is what The Rust Experiment runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is The Rust Experiment, and is it online now?

The current sample puts The Rust Experiment online. The uptime it reports puts the last restart about 13 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does The Rust Experiment sit?

There is no region published for The Rust Experiment. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 173.170.243.109:28015.

Settings and map

Which rules apply on The Rust Experiment, and what settings?

No gather rate appears in the name: The Rust Experiment. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has The Rust Experiment selected?

The Rust Experiment runs a procedural map of size 3,500 with seed 609568408, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does The Rust Experiment wipe, and on what schedule?

The record for The Rust Experiment holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 6 hours ago.

What is wipe day on The Rust Experiment like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 26 hours after it began.

Tags and filters

Which Rust Data filters and lists contain The Rust Experiment?

The Rust Data lists that The Rust Experiment fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on The Rust Experiment?

The game's server browser reads these tags from The Rust Experiment: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to The Rust Experiment?

In Rust, F1 opens the console: type client.connect 173.170.243.109:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,934 players 11,623 servers online