Rust Data

rustdata.spaceservers173.225.104.202:28015.ipynb

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Online 173.225.104.202:28145 checked 7m ago

Beatwood Fan Club

teams off hardcore

Connect

srv = rust.server("173.225.104.202:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,326 # top 69%
last wipe 289d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 0
No map picture published
map
Procedural Map
size
3500
seed
–

Server

srv.info()
address
173.225.104.202:28145
region
– · us4
max players
50
group limit
teams off
wipe schedule
–
last wipe
13 Jan 2026, 04:24 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average18/200
1[EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average3/400
2Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
3[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average3/400
4Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average4/100
5Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average2/150

Quick answers

From the figures on this page.

Population data

How does Beatwood Fan Club compare in the rankings?

Player hours over seven days put Beatwood Fan Club at #15,326, in the top 69% of the ranked set.

How full does Beatwood Fan Club run?

The sample now reads 0 players for Beatwood Fan Club, out of 50 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on Beatwood Fan Club?

Averaged over 48 hours: 199 server fps, never under 143. Entity numbers reached 78,746, and that includes buildings, deployables and the rest. A high of 1,757 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Beatwood Fan Club?

Version Rust network protocol 2617 and build 140534 on Windows is reported by Beatwood Fan Club. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Beatwood Fan Club, and is it up?

Online is the state at the latest refresh for Beatwood Fan Club. A restart about 2 days ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Beatwood Fan Club run from?

For Beatwood Fan Club, no region is published; the region code is us4. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 173.225.104.202:28145.

Rules, settings, map

Which settings and rules does Beatwood Fan Club run?

You will not find a gather rate in the string Beatwood Fan Club. The field for group size is empty. hardcore is the game mode here, and Facepunch at its most unforgiving. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Beatwood Fan Club selected?

Generated by the game at size 3,500, the map on Beatwood Fan Club is procedural.

Wipe schedule

On what schedule does Beatwood Fan Club wipe?

The record for Beatwood Fan Club holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 289 days 8 hours ago.

Tags, lists

Where does Beatwood Fan Club appear among Rust Data lists and filters?

On Rust Data, Beatwood Fan Club appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Which meanings do the tags on Beatwood Fan Club hold?

Read by the game's server browser, the tags Beatwood Fan Club publishes are: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): The server lists 50 slots; ts0 (Group limit): The team system is off; v2617 (Protocol): The server speaks protocol 2617, so match your game version; cs140534 (Build): Recorded game build: 140534; ptrak (Networking): Standard network layer for Rust: RakNet; $rus4 (Region code): The row gives us4 as its region code. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Beatwood Fan Club?

Enter client.connect 173.225.104.202:28145 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players The server lists 50 slots.
ts0
Group limit The team system is off.
v2617
Protocol The server speaks protocol 2617, so match your game version.
cs140534
Build Recorded game build: 140534.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus4
Region code The row gives us4 as its region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,182 players 11,803 servers online