Online 173.225.104.251:28080 checked 10m ago
Vanilla Rust PVE
Connect
srv = rust.server("173.225.104.251:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 21 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 23:04 UTC11d ago | 9 | NaN | running | 2 |
| 1 | Thu 1 Oct, 18:32 UTC FW26d ago | 3 | held half | 14.2 days | 0 |
| 2 | Thu 17 Sep, 17:45 UTC40d ago | 6 | halved by day 7 | 14 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1169124776
- map
- Procedural Map
- size
- 4250
- seed
- 1169124776
Server
srv.info()- address
- 173.225.104.251:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 23:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 782/850 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 49/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 119/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 471/525 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 274/350 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 205/300 |
Quick answers
From the figures on this page.
Player counts
What position does Vanilla Rust PVE take in the server rankings?
Player hours over seven days put Vanilla Rust PVE at #3,332, in the top 15% of the ranked set.
How full does Vanilla Rust PVE run?
The sample now reads 0 players for Vanilla Rust PVE, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 4. Peak hour in the last 48 hours: 23:00 UTC, mean 4 players.
Server data
What does performance look like on Vanilla Rust PVE?
Server fps over the last 48 hours averages 96; the floor is 73. Buildings, deployables and all else in the world took the count as high as 104,387 entities. Memory peaked at 3,295 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Vanilla Rust PVE on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Vanilla Rust PVE. Joining needs the same protocol on your game; Steam handles the update.
Is Vanilla Rust PVE up, and what does its uptime show?
The current sample puts Vanilla Rust PVE online. Count back 7 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Vanilla Rust PVE run from?
There is no region published for Vanilla Rust PVE. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 173.225.104.251:28080.
Map and rules
Which rules apply on Vanilla Rust PVE, and what settings?
The name Vanilla Rust PVE carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Vanilla Rust PVE loaded?
Vanilla Rust PVE runs a procedural map of size 4,250 with seed 1169124776, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Vanilla Rust PVE wipe, and how often?
No next wipe can be predicted for Vanilla Rust PVE, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 days 20 hours ago, and that is the one in play.
What is wipe day on Vanilla Rust PVE like?
Across recent wipes the busiest point averaged 6 players. 21 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 7.
Tags and filters
Which lists on Rust Data hold Vanilla Rust PVE, and which filters?
These Rust Data lists include Vanilla Rust PVE: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Vanilla Rust PVE hold?
Read by the game's server browser, the tags Vanilla Rust PVE publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod). At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Vanilla Rust PVE?
Enter client.connect 173.225.104.251:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/bspBJBHryg.