Rust Data

rustdata.spaceservers173.90.239.20:28014.ipynb

Run all rust-data · live

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Online 173.90.239.20:28015 checked 8m ago

Always Small Maps 2x less decay

2x moddedcarbon

Connect

srv = rust.server("173.90.239.20:28014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #7,208 # top 32%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 01:38 UTC19d ago 2 NaN running 0
1 Thu 1 Oct, 21:14 UTC FW27d ago 2 held half 8.2 days 0
2 Fri 25 Sep, 23:39 UTC33d ago 3 halved by day 2 5.9 days 1
3 Fri 25 Sep, 16:11 UTC33d ago 3 NaN 0.3 days 0
4 Thu 24 Sep, 16:44 UTC34d ago 1 NaN 1 days 0
5 Thu 24 Sep, 08:50 UTC35d ago 1 NaN 0.3 days 0
6 Sat 19 Sep, 22:11 UTC39d ago 1 held half 4.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1305954996
Map of Always Small Maps 2x less decay
map
Procedural Map
size
3000
seed
1305954996
Open on RustMaps

Server

srv.info()
address
173.90.239.20:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 21:14 UTC
hostname
–
first seen
18 Sep 2026

About this server · in its own words

print(srv.description)
We get it! Sometimes the maps are just to large! We always try to use maps no larger than 3500 This map is 3000 in size Smooth servers with anti cheat tools installed Relax and have fun!! 2X Extra Scrap My mini commands / mymini /fmini /nomini

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 828 on average815/900
1Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 611 on average454/500
2Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 375 on average125/150
3EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 354 on average188/205
4Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average1057/1110
5MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 316 on average165/1000

Quick answers

From the figures on this page.

Population

What position does Always Small Maps 2x less decay take in the server rankings?

Over the last seven days Always Small Maps 2x less decay sits at #7,208 on player hours, in the top 32% of ranked servers.

How many players does Always Small Maps 2x less decay hold at once?

Always Small Maps 2x less decay reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.

About the server

What does performance look like on Always Small Maps 2x less decay?

Server fps over the last 48 hours averages 237; the floor is 228. Buildings, deployables and all else in the world took the count as high as 46,328 entities. Memory peaked at 2,524 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Always Small Maps 2x less decay?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Always Small Maps 2x less decay. The protocol has to match before you can join, and Steam does the updating.

How reliable is Always Small Maps 2x less decay, and is it online now?

Online is the state at the latest refresh for Always Small Maps 2x less decay. A restart about 19 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 18 September 2026.

In which location is Always Small Maps 2x less decay hosted?

For Always Small Maps 2x less decay, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 173.90.239.20:28015.

Settings and map

What rules and settings are recorded for Always Small Maps 2x less decay?

The name carries the figure: Always Small Maps 2x less decay runs 2x gather. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Always Small Maps 2x less decay selected?

Size 3,000, seed 1305954996: the procedural map on Always Small Maps 2x less decay, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Always Small Maps 2x less decay wipe?

Always Small Maps 2x less decay wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 16 hours ago.

What is wipe day on Always Small Maps 2x less decay like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 14 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 2.

Lists and tags

Which lists on Rust Data hold Always Small Maps 2x less decay, and which filters?

These Rust Data lists include Always Small Maps 2x less decay: Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

How should you read the server tags on Always Small Maps 2x less decay?

Read by the game's server browser, the tags Always Small Maps 2x less decay publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Always Small Maps 2x less decay?

Enter client.connect 173.90.239.20:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,182 players 11,803 servers online