Online NA 174.57.83.70:28040 checked 9m ago
[US] Sentinel Main Test | Vanilla | Weekly
Connect
srv = rust.server("174.57.83.70:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Saturday 31 October, 03:09 UTC, in 2d 23h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1337
- map
- Custom Map
- size
- 4250
- seed
- 1337
- custom map
- download
Server
srv.info()- address
- 174.57.83.70:28040
- region
- NA
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 10 Oct 2026, 03:09 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 21/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 15/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 40/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 233 on average | 59/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 187 on average | 573/600 |
| 5 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 19/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does [US] Sentinel Main Test | Vanilla | Weekly rank?
Player hours over the last seven days: #15,420 for [US] Sentinel Main Test | Vanilla | Weekly, #1,544 in North America, within the top 69% of the ranked set.
How full does [US] Sentinel Main Test | Vanilla | Weekly run?
The sample now reads 0 players for [US] Sentinel Main Test | Vanilla | Weekly, out of 10 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on [US] Sentinel Main Test | Vanilla | Weekly?
Server fps over the last 48 hours averages 71; the floor is 49. The entity count peaked at 97,212, covering buildings, deployables and the rest of the world. A high of 6,771 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
The build is Rust network protocol 2634 and build 167398 on Windows, run by [US] Sentinel Main Test | Vanilla | Weekly. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [US] Sentinel Main Test | Vanilla | Weekly, and is it online now?
The current sample puts [US] Sentinel Main Test | Vanilla | Weekly online. Count back 17 days 22 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 16 October 2026.
Which location does [US] Sentinel Main Test | Vanilla | Weekly run from?
With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 174.57.83.70:28040 is its address.
Rules, settings, map
Which settings and rules does [US] Sentinel Main Test | Vanilla | Weekly run?
You will not find a gather rate in the string [US] Sentinel Main Test | Vanilla | Weekly. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
Which map has [US] Sentinel Main Test | Vanilla | Weekly loaded?
Custom map, 4,250, run by [US] Sentinel Main Test | Vanilla | Weekly; the file is published, so download it here.
Wipe data
When does [US] Sentinel Main Test | Vanilla | Weekly wipe, and how often?
An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Saturday 31 October at 03:09 UTC is when the next wipe is due. A new world was started 18 days ago, and that is the one in play. The tags list wipes as weekly.
Lists and tags
Which lists on Rust Data hold [US] Sentinel Main Test | Vanilla | Weekly, and which filters?
The Rust Data lists that [US] Sentinel Main Test | Vanilla | Weekly fits are: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on [US] Sentinel Main Test | Vanilla | Weekly hold?
Read by the game's server browser, the tags [US] Sentinel Main Test | Vanilla | Weekly publishes are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): The server runs build 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America; rustmaps (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join [US] Sentinel Main Test | Vanilla | Weekly?
Enter client.connect 174.57.83.70:28040 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.