Online 174.96.220.73:28015 checked 12m ago
My Rust server | Powered by AMP
Connect
srv = rust.server("174.96.220.73:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 19:45 UTC3d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6738
- map
- Procedural Map
- size
- 4500
- seed
- 6738
Server
srv.info()- address
- 174.96.220.73:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 19:45 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 656/750 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 51/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 89/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 369/450 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 177/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 162/250 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does My Rust server | Powered by AMP rank?
Over the last seven days My Rust server | Powered by AMP sits at #15,236 on player hours, in the top 69% of ranked servers.
How full does My Rust server | Powered by AMP run?
The sample now reads 0 players for My Rust server | Powered by AMP, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 04:00 UTC is the busiest, at 0 players.
About the server
What does performance look like on My Rust server | Powered by AMP?
Averaged over 48 hours: 107 server fps, never under 96. The entity count peaked at 112,027, covering buildings, deployables and the rest of the world. A high of 3,776 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does My Rust server | Powered by AMP run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by My Rust server | Powered by AMP. Steam updates your game for you, but the protocol must match to join.
Is My Rust server | Powered by AMP up, and what does its uptime show?
Online is the state at the latest refresh for My Rust server | Powered by AMP. The uptime it reports puts the last restart about 2 days 5 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 2 October 2026.
Which location does My Rust server | Powered by AMP run from?
There is no region published for My Rust server | Powered by AMP. Rust Data does not look up where the machine stands; it shows where a server says it is. 174.96.220.73:28015 is its address.
Rules, settings, map
Which rules apply on My Rust server | Powered by AMP, and what settings?
The name My Rust server | Powered by AMP carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has My Rust server | Powered by AMP selected?
Size 4,500, seed 6738: the procedural map on My Rust server | Powered by AMP, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does My Rust server | Powered by AMP wipe, and how often?
A rhythm cannot be read from the wipes of My Rust server | Powered by AMP on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 1 hours ago, and that is the one in play.
On My Rust server | Powered by AMP, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 33 hours in.
Tags and filters
Which Rust Data filters and lists contain My Rust server | Powered by AMP?
On Rust Data, My Rust server | Powered by AMP appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on My Rust server | Powered by AMP?
These tags are published by My Rust server | Powered by AMP and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to My Rust server | Powered by AMP?
Enter client.connect 174.96.220.73:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.