Offline 176.108.22.217:28015 checked 16d ago
local-test
Connect
srv = rust.server("176.108.22.217:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.108.22.217:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 18:14 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 588/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 363/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 49/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 40/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 130/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 140/300 |
Quick answers
From the figures on this page.
Population data
What position does local-test take in the server rankings?
Over the last seven days local-test sits at #14,342 on player hours, in the top 65% of ranked servers.
How full does local-test run?
Offline now for local-test, with the last sample 16 days 19 hours ago.
Server data
Which Rust version is local-test on?
The build is Rust network protocol 2634 and build 167398 on Windows, run by local-test. The protocol has to match before you can join, and Steam does the updating.
How reliable is local-test, and is it online now?
Offline now for local-test, last seen 16 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 11 October 2026.
In which location is local-test hosted?
There is no region published for local-test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 176.108.22.217:28015 is its address.
Settings and map
Which settings and rules does local-test run?
No gather rate appears in the name: local-test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC field reads off.
Which map has local-test selected?
The game generates its map: procedural, on local-test.
Wipe schedule
When does local-test wipe, and on what schedule?
The record for local-test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 2 hours ago.
Tags, lists
Which lists on Rust Data hold local-test, and which filters?
On Rust Data, local-test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on local-test?
Read by the game's server browser, the tags local-test publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into local-test?
In Rust, F1 opens the console: type client.connect 176.108.22.217:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.