Offline 176.191.115.19:28015 checked 32d ago
Testserver
Connect
srv = rust.server("176.191.115.19:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.191.115.19:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Sep 2026, 08:50 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 486/525 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 401/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 44/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 161/200 |
Quick answers
From the figures on this page.
Player counts
What position does Testserver take in the server rankings?
Rank #16,953 on seven-day player hours for Testserver, within the top 72% of all ranked servers.
What population does Testserver carry?
The current row shows Testserver offline; the last response was 32 days 2 hours ago.
Server facts
What is the Rust version on Testserver?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Testserver. Steam updates your game for you, but the protocol must match to join.
How reliable is Testserver, and is it online now?
Testserver is offline at this refresh; the last response came 32 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 27 September 2026.
Which location does Testserver run from?
For Testserver, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 176.191.115.19:28015 is its address.
Rules, settings, map
Which settings and rules does Testserver run?
No gather rate appears in the name: Testserver. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
What is the map on Testserver?
A procedural map runs on Testserver, generated by the game.
Wipes and dates
On what schedule does Testserver wipe?
Too few wipes are on record for Testserver to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 32 days 3 hours ago.
Tags and filters
Which Rust Data filters and lists contain Testserver?
These Rust Data lists include Testserver: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Testserver?
The game's server browser reads these tags from Testserver: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Testserver?
In Rust, F1 opens the console: type client.connect 176.191.115.19:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.