Offline EU · ger 176.198.120.11:28030 checked 12h ago
local
Connect
srv = rust.server("176.198.120.11:28032")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 20:53 UTC12h ago | NaN | NaN | NaN | 0 |
| 1 | Thu 29 Oct, 20:23 UTC12h ago | NaN | NaN | NaN | 1 |
| 2 | Thu 29 Oct, 20:11 UTC13h ago | NaN | NaN | NaN | 0 |
| 3 | Thu 29 Oct, 19:20 UTC13h ago | NaN | NaN | NaN | 0 |
| 4 | Thu 29 Oct, 18:43 UTC14h ago | NaN | NaN | NaN | 0 |
| 5 | Thu 29 Oct, 17:07 UTC16h ago | NaN | NaN | NaN | 0 |
| 6 | Thu 29 Oct, 16:16 UTC16h ago | NaN | NaN | NaN | 1 |
| 7 | Thu 29 Oct, 14:15 UTC18h ago | NaN | NaN | NaN | 0 |
| 8 | Thu 29 Oct, 12:45 UTC20h ago | NaN | NaN | NaN | 0 |
| 9 | Thu 29 Oct, 12:02 UTC21h ago | NaN | NaN | NaN | 0 |
| 10 | Thu 29 Oct, 11:27 UTC21h ago | NaN | NaN | NaN | 0 |
| 11 | Thu 29 Oct, 10:45 UTC22h ago | NaN | NaN | NaN | 0 |
| 12 | Thu 29 Oct, 09:59 UTC23h ago | NaN | NaN | NaN | 0 |
| 13 | Thu 29 Oct, 09:13 UTC23h ago | NaN | NaN | NaN | 0 |
| 14 | Thu 29 Oct, 08:22 UTC1d ago | NaN | NaN | NaN | 1 |
| 15 | Thu 29 Oct, 00:09 UTC1d ago | NaN | NaN | NaN | 0 |
| 16 | Wed 28 Oct, 23:52 UTC1d ago | NaN | NaN | NaN | 0 |
| 17 | Wed 28 Oct, 22:31 UTC1d ago | NaN | NaN | NaN | 0 |
| 18 | Wed 28 Oct, 22:10 UTC1d ago | NaN | NaN | NaN | 0 |
| 19 | Wed 28 Oct, 21:52 UTC1d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.198.120.11:28030
- region
- EU · ger
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(1)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный день | EU · groups of 15+ · 1x · biweekly · 2 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does local rank?
Ranked #7,953 on seven-day player hours, local is #2,088 in Europe and in the top 36% of all ranked servers.
How full does local run?
Offline now for local, with the last sample 12 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 1 players.
Server data
What Rust version does local run?
Version Rust network protocol 2636 and build 169697 on Linux is reported by local. The protocol has to match before you can join, and Steam does the updating.
Is local up, and what does its uptime show?
The latest sample has local offline, with a last sighting 12 hours ago. Uptime of 36% across the last 7 full days: 61 hours of 168. Its earliest recorded date in Rust Data is 14 September 2026.
Where does local sit?
The EU tag places local in Europe, and its region code is ger. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 176.198.120.11:28030 is its address.
Settings and map
Which rules apply on local, and what settings?
No gather rate appears in the name: local. No custom cap; the default of 8 players per group stands. Recorded as build & creative, building in a sandbox, no gathering. Browser listing: Modded. Plugins or settings modify the game. Anti-cheat status: VAC on.
Which map has local loaded?
local runs a procedural map, which the game generates.
Wipe data
When does local wipe, and on what schedule?
No wipe schedule exists for local, since the world is remade every few hours and none of those resets is a wipe.
Lists and tags
Where does local appear among Rust Data lists and filters?
On Rust Data, local appears in these lists: EU Rust servers, Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on local?
Read by the game's server browser, the tags local publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): Protocol 2636 is required; a different game version cannot connect; cs169697 (Build): Recorded game build: 169697; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): ger is the region code recorded; ^c (Creative): Nothing to gather; build freely; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to local?
Enter client.connect 176.198.120.11:28030 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.