Offline 176.210.20.162:28015 checked 39d ago
Local Unity 6 Test
Connect
srv = rust.server("176.210.20.162:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.210.20.162:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Sep 2026, 02:49 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 657/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 418/425 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 44/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 47/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 175/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 108/125 |
Quick answers
From the figures on this page.
Player counts
What position does Local Unity 6 Test take in the server rankings?
Player hours over seven days put Local Unity 6 Test at #15,454, in the top – of the ranked set.
How many players does Local Unity 6 Test hold at once?
Offline now for Local Unity 6 Test, with the last sample 39 days 7 hours ago.
Server data
Which Rust version is Local Unity 6 Test on?
Version Rust network protocol 2633 and build 163794 on Windows is reported by Local Unity 6 Test. Steam updates your game for you, but the protocol must match to join.
How reliable is Local Unity 6 Test, and is it up?
Offline now for Local Unity 6 Test, last seen 39 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 19 September 2026.
Which location does Local Unity 6 Test run from?
There is no region published for Local Unity 6 Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 176.210.20.162:28015.
Rules, settings, map
What rules and settings are recorded for Local Unity 6 Test?
You will not find a gather rate in the string Local Unity 6 Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has Local Unity 6 Test selected?
The game generates its map: procedural, on Local Unity 6 Test.
Wipe schedule
When does Local Unity 6 Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local Unity 6 Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 41 days 9 hours ago.
Lists and tags
Where does Local Unity 6 Test appear among Rust Data lists and filters?
On Rust Data, Local Unity 6 Test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local Unity 6 Test hold?
Read by the game's server browser, the tags Local Unity 6 Test publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Local Unity 6 Test?
The manual route: launch Rust, F1, then client.connect 176.210.20.162:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.