Rust Data

rustdata.spaceservers176.234.24.167:29192.ipynb

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Offline 176.234.24.167:29191 checked 10d ago

Private Token Queue Stage Probe

Connect

srv = rust.server("176.234.24.167:29192")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,315 # top 69%
last wipe 10d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.234.24.167:29191
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 18:20 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average288/325
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average377/425
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average930/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average49/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average971/1000
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average774/800

Quick answers

From the figures on this page.

Population data

What position does Private Token Queue Stage Probe take in the server rankings?

Rank #15,315 on seven-day player hours for Private Token Queue Stage Probe, within the top 69% of all ranked servers.

How full does Private Token Queue Stage Probe run?

Private Token Queue Stage Probe returns no live count at this refresh, having last been seen 10 days ago.

Server facts

What is the Rust version on Private Token Queue Stage Probe?

The build is Rust network protocol 2635 and build 168443 on Windows, run by Private Token Queue Stage Probe. Steam updates your game for you, but the protocol must match to join.

How reliable is Private Token Queue Stage Probe, and is it online now?

The latest sample has Private Token Queue Stage Probe offline, with a last sighting 10 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 19 October 2026.

Which location does Private Token Queue Stage Probe run from?

For Private Token Queue Stage Probe, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 176.234.24.167:29191 is its address.

Map and rules

Which settings and rules does Private Token Queue Stage Probe run?

You will not find a gather rate in the string Private Token Queue Stage Probe. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Private Token Queue Stage Probe?

Private Token Queue Stage Probe runs a procedural map, which the game generates.

Wipe schedule

When does Private Token Queue Stage Probe wipe, and how often?

Too few wipes are on record for Private Token Queue Stage Probe to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 1 hours ago.

Tags and filters

Where does Private Token Queue Stage Probe appear among Rust Data lists and filters?

On Rust Data, Private Token Queue Stage Probe appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Private Token Queue Stage Probe?

The game's server browser reads these tags from Private Token Queue Stage Probe: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168443 (Build): The server runs build 168443; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Private Token Queue Stage Probe?

Enter client.connect 176.234.24.167:29191 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168443,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168443
Build The server runs build 168443.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,834 players 11,857 servers online