Rust Data

rustdata.spaceservers176.49.188.69:28016.ipynb

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Offline 176.49.188.69:28015 checked 3d ago

localtest

Connect

srv = rust.server("176.49.188.69:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,419 # top 69%
last wipe 17d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.49.188.69:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 06:12 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average261/275
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average21/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average17/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average162/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average81/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average10/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does localtest rank?

Rank #15,419 on seven-day player hours for localtest, within the top 69% of all ranked servers.

How many players does localtest hold at once?

Offline now for localtest, with the last sample 3 days 10 hours ago. Over the last seven days it averaged 0 players.

About the server

What Rust version does localtest run?

The build is Rust network protocol 2634 and build 167398 on Windows, run by localtest. Steam updates your game for you, but the protocol must match to join.

How reliable is localtest, and is it up?

Offline now for localtest, last seen 3 days 10 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Rust Data logged it first on 12 October 2026.

Which location does localtest run from?

No region is published by localtest. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.49.188.69:28015 is its address.

Rules, settings, map

Which settings and rules does localtest run?

You will not find a gather rate in the string localtest. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. The VAC field reads off.

What is the map on localtest?

localtest runs a procedural map, which the game generates.

Wipe data

When does localtest wipe, and on what schedule?

A rhythm cannot be read from the wipes of localtest on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 17 days ago.

Tags, lists

Where does localtest appear among Rust Data lists and filters?

These Rust Data lists include localtest: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on localtest hold?

The game's server browser reads these tags from localtest: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to localtest?

In Rust, F1 opens the console: type client.connect 176.49.188.69:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players The server lists 2 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,756 players 11,610 servers online