Rust Data

rustdata.spaceservers176.57.135.31:28315.ipynb

Run all rust-data · live

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Online 176.57.135.31:28300 checked 10m ago

RustMayhemAus

quad pvesoftcore

Connect

srv = rust.server("176.57.135.31:28315")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,368 # top 42%
last wipe 5d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct25 Oct29 Oct

Top 42% of all ranked servers, and #480 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 05:34 UTC5d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 2147483647
Map of RustMayhemAus
map
Procedural Map
size
4500
seed
2147483647
Open on RustMaps

Server

srv.info()
address
176.57.135.31:28300
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
24 Oct 2026, 10:18 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[BR] X-Sentinela PVE MensalSA · quad · monthly · 3 on average3/50
1Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average2/50
2AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLINOC · quad · monthly · 2 on average1/50
3Casual PVE Svenska KrigareEU · quad · 1 on average3/20
4Noob Friendly PVE ServerEU · quad · monthly · 1 on average0/100
5Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average18/140

Quick answers

From the figures on this page.

Population data

How does RustMayhemAus compare in the rankings?

Player hours over seven days put RustMayhemAus at #9,368, in the top 42% of the ranked set. Within the quad group, its rank is #480.

How many players does RustMayhemAus hold at once?

The sample now reads 0 players for RustMayhemAus, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 22:00 UTC is the busiest, at 0 players.

About the server

What does performance look like on RustMayhemAus?

Server fps over the last 48 hours averages 57; the floor is 28. Entity numbers reached 118,015, and that includes buildings, deployables and the rest. A high of 4,558 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is RustMayhemAus on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by RustMayhemAus. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustMayhemAus, and is it online now?

Online is the state at the latest refresh for RustMayhemAus. The uptime it reports puts the last restart about 5 days 6 hours ago. Uptime of 68% across the last 7 full days: 114 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is RustMayhemAus hosted?

For RustMayhemAus, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 176.57.135.31:28300 is its address.

Map and rules

Which rules apply on RustMayhemAus, and what settings?

You will not find a gather rate in the string RustMayhemAus. quad sets the cap: 4 players per group. Recorded as softcore, Facepunch's lighter mode, with partial loot kept. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has RustMayhemAus loaded?

The game generates the map on RustMayhemAus: procedural, size 4,500, seed 2147483647. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does RustMayhemAus wipe?

Too few wipes are on record for RustMayhemAus to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 days 8 hours ago.

On RustMayhemAus, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 6 hours after it began.

Lists and tags

Which Rust Data filters and lists contain RustMayhemAus?

On Rust Data, RustMayhemAus appears in these lists: Rust community servers, unfiltered and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: PvE ^p; Group limit: Quad; Last wipe: In the last week.

Which meanings do the tags on RustMayhemAus hold?

These tags are published by RustMayhemAus and read by the game's server browser: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world is the threat, not other players. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into RustMayhemAus?

Enter client.connect 176.57.135.31:28300 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Game mode: softcore, the easier ruleset.
mp50
Max players Slot count: 50.
ts4
Group limit Team size tops out at 4.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,128 players 11,899 servers online