Rust Data

rustdata.spaceservers176.57.135.46:28515.ipynb

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Online 176.57.135.46:28500 checked 6m ago

AUS420

premium

Connect

srv = rust.server("176.57.135.46:28515")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,284 # top 69%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0510152002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct23 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 05:32 UTC5d ago 0 NaN running 0
1 Fri 23 Oct, 04:07 UTC6d ago 0 NaN 1.1 days 0
2 Sat 10 Oct, 08:54 UTC19d ago 2 held half 12.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 2147483647
Map of AUS420
map
Procedural Map
size
6000
seed
2147483647
Open on RustMaps

Server

srv.info()
address
176.57.135.46:28500
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 05:32 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average72/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average106/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average335/350
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average20/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average419/450
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average304/325

Quick answers

From the figures on this page.

Population data

How does AUS420 compare in the rankings?

Player hours over seven days put AUS420 at #15,284, in the top 69% of the ranked set.

How full does AUS420 run?

AUS420 reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does AUS420 run?

Server fps over the last 48 hours averages 6; the floor is 3. Buildings, deployables and all else in the world took the count as high as 203,389 entities. Memory peaked at 4,996 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on AUS420?

The build is Rust network protocol 2635 and build 168909 on Windows, run by AUS420. Steam updates your game for you, but the protocol must match to join.

Is AUS420 up, and what does its uptime show?

AUS420 reports itself online at the current refresh. Count back 5 days 19 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 163 of 168, 97%. The first row Rust Data holds for it is dated 9 October 2026.

Which location does AUS420 run from?

No region is published by AUS420. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.57.135.46:28500 is its address.

Map and rules

Which rules apply on AUS420, and what settings?

The name AUS420 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Premium status is needed to join. VAC, Valve's anti-cheat, is enabled.

Which map has AUS420 loaded?

AUS420 runs a procedural map of size 6,000 with seed 2147483647, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does AUS420 wipe?

Irregular wipe times on AUS420 leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 5 days 19 hours ago.

On AUS420, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Which Rust Data filters and lists contain AUS420?

The Rust Data lists that AUS420 fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on AUS420?

These tags are published by AUS420 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^q (Premium): Premium status is needed to join. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to AUS420?

Enter client.connect 176.57.135.46:28500 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Premium status is needed to join.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^q
Premium Premium status is needed to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,760 players 11,745 servers online