Online 176.57.174.150:28915 checked 11m ago
UKGD
Connect
srv = rust.server("176.57.174.150:28916")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 17:50 UTC3d ago | 4 | NaN | running | 0 |
| 1 | Sun 18 Oct, 12:20 UTC11d ago | 2 | NaN | 7.2 days | 0 |
| 2 | Mon 5 Oct, 16:42 UTC23d ago | NaN | NaN | 12.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2147483647
- map
- Procedural Map
- size
- 4000
- seed
- 2147483647
Server
srv.info()- address
- 176.57.174.150:28915
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 25 Oct 2026, 17:50 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 70/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 83 on average | 243/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 72 on average | 109/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 15/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 65 on average | 380/1000 |
Quick answers
From the figures on this page.
Population data
How does UKGD compare in the rankings?
Over the last seven days UKGD sits at #3,690 on player hours, in the top 17% of ranked servers.
How many players does UKGD hold at once?
UKGD reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 6. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 6 players.
Server facts
How well does UKGD perform?
The 48-hour average is 58 server fps, with a low of 34. The entity count peaked at 102,579, covering buildings, deployables and the rest of the world. Memory peaked at 2,764 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is UKGD on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by UKGD. Joining needs the same protocol on your game; Steam handles the update.
How reliable is UKGD, and is it online now?
The current sample puts UKGD online. A restart about 4 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 78 of 168, 46%. Its earliest recorded date in Rust Data is 15 September 2026.
Where does UKGD sit?
No region is published by UKGD. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.57.174.150:28915.
Rules, settings, map
Which rules apply on UKGD, and what settings?
No gather rate appears in the name: UKGD. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has UKGD selected?
Size 4,000, seed 2147483647: the procedural map on UKGD, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does UKGD wipe, and on what schedule?
A single wipe each month, the force wipe, is all UKGD does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 3 days 19 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on UKGD like?
The average peak over recent wipes is 3 players. Peak population on the latest wipe came 28 hours in.
Lists and tags
Where does UKGD appear among Rust Data lists and filters?
The Rust Data lists that UKGD fits are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on UKGD?
These tags are published by UKGD and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to UKGD?
In Rust, F1 opens the console: type client.connect 176.57.174.150:28915. Launch Rust on this page does the same by opening the game through Steam and connecting.
