Rust Data

rustdata.spaceservers176.57.174.150:28916.ipynb

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Online 176.57.174.150:28915 checked 11m ago

UKGD

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("176.57.174.150:28916")
print(srv.connect_command)

Right now

srv.summary()
players now 2/50 # 4% full
7-day average 1 # peak 6
rank #3,690 # top 17%
last wipe 3d ago # monthly schedule
next wipe 7d 6h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct23 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

Coming wipes

inatkind
07d 6hThu 5 Nov, 19:00 UTCFW force wipe
135d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 17:50 UTC3d ago 4 NaN running 0
1 Sun 18 Oct, 12:20 UTC11d ago 2 NaN 7.2 days 0
2 Mon 5 Oct, 16:42 UTC23d ago NaN NaN 12.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 2147483647
Map of UKGD
map
Procedural Map
size
4000
seed
2147483647
Open on RustMaps

Server

srv.info()
address
176.57.174.150:28915
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
25 Oct 2026, 17:50 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average70/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average243/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 72 on average109/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average15/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 65 on average380/1000

Quick answers

From the figures on this page.

Population data

How does UKGD compare in the rankings?

Over the last seven days UKGD sits at #3,690 on player hours, in the top 17% of ranked servers.

How many players does UKGD hold at once?

UKGD reports 2 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 6. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 6 players.

Server facts

How well does UKGD perform?

The 48-hour average is 58 server fps, with a low of 34. The entity count peaked at 102,579, covering buildings, deployables and the rest of the world. Memory peaked at 2,764 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is UKGD on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by UKGD. Joining needs the same protocol on your game; Steam handles the update.

How reliable is UKGD, and is it online now?

The current sample puts UKGD online. A restart about 4 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 78 of 168, 46%. Its earliest recorded date in Rust Data is 15 September 2026.

Where does UKGD sit?

No region is published by UKGD. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.57.174.150:28915.

Rules, settings, map

Which rules apply on UKGD, and what settings?

No gather rate appears in the name: UKGD. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has UKGD selected?

Size 4,000, seed 2147483647: the procedural map on UKGD, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does UKGD wipe, and on what schedule?

A single wipe each month, the force wipe, is all UKGD does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 3 days 19 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on UKGD like?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 28 hours in.

Lists and tags

Where does UKGD appear among Rust Data lists and filters?

The Rust Data lists that UKGD fits are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the server tags on UKGD?

These tags are published by UKGD and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to UKGD?

In Rust, F1 opens the console: type client.connect 176.57.174.150:28915. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,100 players 11,795 servers online