Rust Data

rustdata.spaceservers176.6.0.43:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 176.6.0.43:28015 checked 12d ago

Test

Connect

srv = rust.server("176.6.0.43:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,592 # top 63%
last wipe 15d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.6.0.43:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 13:46 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average672/750
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average48/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average84/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average370/450
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average182/250
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average163/250

Quick answers

From the figures on this page.

Population data

What position does Test take in the server rankings?

Player hours over seven days put Test at #13,592, in the top 63% of the ranked set.

What population does Test carry?

Offline now for Test, with the last sample 12 days 5 hours ago.

Server facts

What Rust version does Test run?

The build is Rust network protocol 2634 and build 167584 on Windows, run by Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is Test, and is it online now?

Offline now for Test, last seen 12 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 October 2026.

Where does Test sit?

For Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 176.6.0.43:28015.

Rules, settings, map

Which settings and rules does Test run?

No gather rate appears in the name: Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Test?

The game generates its map: procedural, on Test.

Wipe data

When does Test wipe, and on what schedule?

Too few wipes are on record for Test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 15 days 7 hours ago.

Tags and filters

Which lists on Rust Data hold Test, and which filters?

The Rust Data lists that Test fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Test?

In Rust, F1 opens the console: type client.connect 176.6.0.43:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,057 players 11,838 servers online