Rust Data

rustdata.spaceservers177.155.203.131:28016.ipynb

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Offline 177.155.203.131:28015 checked 12d ago

WindowsGSM - Server #1

Connect

srv = rust.server("177.155.203.131:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #14,147 # top 65%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 20:36 UTC12d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
177.155.203.131:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 20:36 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average524/550
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average431/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average61/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average63/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average165/200

Quick answers

From the figures on this page.

Population data

How does WindowsGSM - Server #1 compare in the rankings?

Over the last seven days WindowsGSM - Server #1 sits at #14,147 on player hours, in the top 65% of ranked servers.

How full does WindowsGSM - Server #1 run?

WindowsGSM - Server #1 returns no live count at this refresh, having last been seen 12 days 16 hours ago.

Server facts

What Rust version does WindowsGSM - Server #1 run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by WindowsGSM - Server #1. Joining needs the same protocol on your game; Steam handles the update.

How reliable is WindowsGSM - Server #1, and is it up?

WindowsGSM - Server #1 is offline at this refresh; the last response came 12 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 15 October 2026.

Which location does WindowsGSM - Server #1 run from?

For WindowsGSM - Server #1, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 177.155.203.131:28015 is its address.

Rules, settings, map

Which rules apply on WindowsGSM - Server #1, and what settings?

You will not find a gather rate in the string WindowsGSM - Server #1. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on WindowsGSM - Server #1?

The game generates its map: procedural, on WindowsGSM - Server #1.

Wipe data

When does WindowsGSM - Server #1 wipe, and on what schedule?

A rhythm cannot be read from the wipes of WindowsGSM - Server #1 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 days 16 hours ago.

What is wipe day on WindowsGSM - Server #1 like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold WindowsGSM - Server #1, and which filters?

These Rust Data lists include WindowsGSM - Server #1: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on WindowsGSM - Server #1?

Read by the game's server browser, the tags WindowsGSM - Server #1 publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to WindowsGSM - Server #1?

Enter client.connect 177.155.203.131:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,594 players 11,814 servers online